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Method onNewDataBlock

Engine/source/T3D/rigidShape.cpp:890–910  ·  view source on GitHub ↗

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888//----------------------------------------------------------------------------
889
890bool RigidShape::onNewDataBlock(GameBaseData* dptr, bool reload)
891{
892 mDataBlock = dynamic_cast<RigidShapeData*>(dptr);
893 if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
894 return false;
895
896 // Update Rigid Info
897 mRigid.mass = mDataBlock->mass;
898 mRigid.oneOverMass = 1 / mRigid.mass;
899 mRigid.friction = mDataBlock->body.friction;
900 mRigid.restitution = mDataBlock->body.restitution;
901 mRigid.setCenterOfMass(mDataBlock->massCenter);
902
903 // Ignores massBox, just set sphere for now. Derived objects
904 // can set what they want.
905 mRigid.setObjectInertia();
906
907 scriptOnNewDataBlock();
908
909 return true;
910}
911
912
913//----------------------------------------------------------------------------

Callers 1

onAddMethod · 0.45

Calls 2

setCenterOfMassMethod · 0.80
setObjectInertiaMethod · 0.80

Tested by

no test coverage detected