| 259 | |
| 260 | |
| 261 | void PhysicalZone::renderObject(ObjectRenderInst *ri, |
| 262 | SceneRenderState *state, |
| 263 | BaseMatInstance *overrideMat) |
| 264 | { |
| 265 | if (overrideMat) |
| 266 | return; |
| 267 | |
| 268 | GFXStateBlockDesc desc; |
| 269 | desc.setZReadWrite(true, false); |
| 270 | desc.setBlend(true); |
| 271 | desc.setCullMode(GFXCullNone); |
| 272 | |
| 273 | GFXTransformSaver saver; |
| 274 | |
| 275 | GFXDrawUtil *drawer = GFX->getDrawUtil(); |
| 276 | |
| 277 | Point3F start = getBoxCenter(); |
| 278 | Box3F obb = mObjBox; //object bounding box |
| 279 | |
| 280 | F32 baseForce = 10000; //roughly the ammount of force needed to push a player back as it walks into a zone. (used for visual scaling) |
| 281 | |
| 282 | Point3F forceDir = getForce(&start); |
| 283 | F32 forceLen = forceDir.len()/ baseForce; |
| 284 | forceDir.normalizeSafe(); |
| 285 | ColorI guideCol = LinearColorF(mFabs(forceDir.x), mFabs(forceDir.y), mFabs(forceDir.z), 0.125).toColorI(); |
| 286 | |
| 287 | if (force_type == VECTOR) |
| 288 | { |
| 289 | Point3F endPos = start + (forceDir * mMax(forceLen,0.75f)); |
| 290 | drawer->drawArrow(desc, start, endPos, guideCol, 0.05f); |
| 291 | } |
| 292 | |
| 293 | MatrixF mat = getRenderTransform(); |
| 294 | mat.scale(getScale()); |
| 295 | |
| 296 | GFX->multWorld(mat); |
| 297 | start = obb.getCenter(); |
| 298 | |
| 299 | if (force_type == VECTOR) |
| 300 | { |
| 301 | drawer->drawPolyhedron(desc, mPolyhedron, ColorI(0, 255, 0, 45)); |
| 302 | } |
| 303 | else if (force_type == SPHERICAL) |
| 304 | { |
| 305 | F32 rad = obb.getBoundingSphere().radius/ 2; |
| 306 | drawer->drawSphere(desc, rad, start, ColorI(0, 255, 0, 45)); |
| 307 | |
| 308 | rad = (rad + (mAppliedForce.most() / baseForce))/2; |
| 309 | desc.setFillModeWireframe(); |
| 310 | drawer->drawSphere(desc, rad, start, ColorI(0, 0, 255, 255)); |
| 311 | } |
| 312 | else |
| 313 | { |
| 314 | Point3F bottomPos = start; |
| 315 | bottomPos.z -= obb.len_z() / 2; |
| 316 | |
| 317 | Point3F topPos = start; |
| 318 | topPos.z += obb.len_z() / 2; |
nothing calls this directly
no test coverage detected