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hub / github.com/TorqueGameEngines/Torque3D / getCharSetName

Function getCharSetName

Engine/source/platform/platformFont.cpp:27–54  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

25
26
27const char *getCharSetName(const U32 charSet)
28{
29 switch(charSet)
30 {
31 case TGE_ANSI_CHARSET: return "ansi";
32 case TGE_SYMBOL_CHARSET: return "symbol";
33 case TGE_SHIFTJIS_CHARSET: return "shiftjis";
34 case TGE_HANGEUL_CHARSET: return "hangeul";
35 case TGE_HANGUL_CHARSET: return "hangul";
36 case TGE_GB2312_CHARSET: return "gb2312";
37 case TGE_CHINESEBIG5_CHARSET: return "chinesebig5";
38 case TGE_OEM_CHARSET: return "oem";
39 case TGE_JOHAB_CHARSET: return "johab";
40 case TGE_HEBREW_CHARSET: return "hebrew";
41 case TGE_ARABIC_CHARSET: return "arabic";
42 case TGE_GREEK_CHARSET: return "greek";
43 case TGE_TURKISH_CHARSET: return "turkish";
44 case TGE_VIETNAMESE_CHARSET: return "vietnamese";
45 case TGE_THAI_CHARSET: return "thai";
46 case TGE_EASTEUROPE_CHARSET: return "easteurope";
47 case TGE_RUSSIAN_CHARSET: return "russian";
48 case TGE_MAC_CHARSET: return "mac";
49 case TGE_BALTIC_CHARSET: return "baltic";
50 }
51
52 AssertISV(false, "getCharSetName - unknown charset! Update table in platformString.cc!");
53 return "";
54}

Callers 2

getFontCacheFilenameMethod · 0.85
createMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected