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hub / github.com/TorqueGameEngines/Torque3D / TorqueMain

Function TorqueMain

Engine/source/main/main.cpp:301–336  ·  view source on GitHub ↗

Entry point for your game. This is build by default using the "StandardMainLoop" toolkit. Feel free to bring code over directly as you need to modify or extend things. You will need to merge against future changes to the SML code if you do this.

Source from the content-addressed store, hash-verified

299// to bring code over directly as you need to modify or extend things. You
300// will need to merge against future changes to the SML code if you do this.
301S32 TorqueMain(S32 argc, const char **argv)
302{
303 // Some handy debugging code:
304 // if (argc == 1) {
305 // static const char* argvFake[] = { "dtest.exe", "-jload", "test.jrn" };
306 // argc = 3;
307 // argv = argvFake;
308 // }
309
310 // Memory::enableLogging("testMem.log");
311 // Memory::setBreakAlloc(104717);
312
313 // Initialize the subsystems.
314 StandardMainLoop::init();
315
316 // Handle any command line args.
317 if(!StandardMainLoop::handleCommandLine(argc, argv))
318 {
319 Platform::AlertOK("Error", "Failed to initialize game, shutting down.");
320
321 return 1;
322 }
323
324 // Main loop
325 while(StandardMainLoop::doMainLoop());
326
327 // Clean everything up.
328 StandardMainLoop::shutdown();
329
330 // Do we need to restart?
331 if( StandardMainLoop::requiresRestart() )
332 Platform::restartInstance();
333
334 // Return.
335 return StandardMainLoop::getReturnStatus();
336}
337
338#endif //TORQUE_SHARED

Callers

nothing calls this directly

Calls 2

initFunction · 0.50
shutdownFunction · 0.50

Tested by

no test coverage detected