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hub / github.com/TorqueGameEngines/Torque3D / shutdown

Function shutdown

Engine/source/console/console.cpp:419–430  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

417//--------------------------------------
418
419void shutdown()
420{
421 AssertFatal(active == true, "Con::shutdown should only be called once.");
422 active = false;
423
424 smConsoleInput.remove(postConsoleInput);
425
426 consoleLogFile.close();
427 Namespace::shutdown();
428 AbstractClassRep::shutdown();
429 Compiler::freeConsoleParserList();
430}
431
432bool isActive()
433{

Callers 14

sim.cppFile · 0.70
ftp_doneFunction · 0.50
http_connectFunction · 0.50
arcaneFX.cppFile · 0.50
torque_engineshutdownFunction · 0.50
process.cppFile · 0.50
TorqueMainFunction · 0.50
shutdownMethod · 0.50
~ThreadPoolMethod · 0.50
shutdownMethod · 0.50

Calls 3

freeConsoleParserListFunction · 0.85
closeMethod · 0.65
removeMethod · 0.45

Tested by 1

http_connectFunction · 0.40