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hub / github.com/TorqueGameEngines/Torque3D / setText

Function setText

Engine/source/gui/controls/guiTextCtrl.h:72–73  ·  view source on GitHub ↗

Text Property Accessors

Source from the content-addressed store, hash-verified

70
71 // Text Property Accessors
72 static bool setText(void *object, const char *index, const char *data)
73 { static_cast<GuiTextCtrl*>(object)->setText(data); return true; }
74 static const char* getTextProperty(void* obj, const char* data)
75 { return static_cast<GuiTextCtrl*>(obj)->getText(); }
76

Callers 15

setValueMethod · 0.70
inspectPostApplyMethod · 0.70
setTextIDMethod · 0.70
onPreRenderMethod · 0.70
setScriptValueMethod · 0.70
onAddMethod · 0.70
onStaticModifiedMethod · 0.70
setTextMethod · 0.70
onKeyDownMethod · 0.70
setScriptValueMethod · 0.70
clearMethod · 0.70
clearEntryMethod · 0.70

Calls 1

setTextMethod · 0.45

Tested by

no test coverage detected