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hub / github.com/TorqueGameEngines/Torque3D / GetFSPath

Function GetFSPath

Engine/source/core/volume.cpp:1215–1225  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1213}
1214
1215bool GetFSPath( const Path &inPath, Path &outPath )
1216{
1217 FileSystemRef sys = GetFileSystem( inPath );
1218 if ( sys )
1219 {
1220 outPath = sys->mapTo( inPath );
1221 return true;
1222 }
1223
1224 return false;
1225}
1226
1227S32 FindByPattern( const Path &inBasePath, const String &inFilePattern, bool inRecursive, Vector<String> &outList, bool multiMatch )
1228{

Callers 1

_compileShaderMethod · 0.85

Calls 2

GetFileSystemFunction · 0.85
mapToMethod · 0.45

Tested by

no test coverage detected