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hub / github.com/TombEngine/TombEngine / RenderInventory

Method RenderInventory

TombEngine/Renderer/RendererDrawMenu.cpp:1468–1484  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1466 }
1467
1468 void Renderer::RenderInventory()
1469 {
1470 if (_graphicsSettingsChanged)
1471 {
1472 UpdateCameraMatrices(&Camera, BLOCK(g_GameFlow->GetLevel(CurrentLevel)->GetFarView()));
1473 Camera.DisableInterpolation = true;
1474 DumpGameScene();
1475 _graphicsSettingsChanged = false;
1476 }
1477
1478 _context->ClearDepthStencilView(_backBuffer.DepthStencilView.Get(), D3D11_CLEAR_STENCIL | D3D11_CLEAR_DEPTH, 1.0f, 0);
1479 _context->ClearRenderTargetView(_backBuffer.RenderTargetView.Get(), Colors::Black);
1480
1481 RenderInventoryScene(&_backBuffer, &_dumpScreenRenderTarget, 0.5f);
1482
1483 _swapChain->Present(1, 0);
1484 }
1485
1486 void Renderer::RenderTitle(float interpFactor)
1487 {

Callers 4

DrawInventoryMethod · 0.80
CallPauseMethod · 0.80
CallInventoryMethod · 0.80

Calls 3

GetFarViewMethod · 0.80
GetLevelMethod · 0.80
GetMethod · 0.45

Tested by

no test coverage detected