| 277 | } |
| 278 | |
| 279 | void GuiController::DrawInventory() |
| 280 | { |
| 281 | g_Renderer.RenderInventory(); |
| 282 | g_Renderer.Lock(); // TODO: When inventory is converted to 60 FPS, move this lock call outside of render loop. |
| 283 | } |
| 284 | |
| 285 | InventoryResult GuiController::TitleOptions(ItemInfo* item) |
| 286 | { |
nothing calls this directly
no test coverage detected