| 1186 | } |
| 1187 | |
| 1188 | void Renderer::DrawDisplayItems() |
| 1189 | { |
| 1190 | if (!g_DrawItems.IsEmpty()) |
| 1191 | { |
| 1192 | _context->ClearDepthStencilView(_renderTarget.DepthStencilView.Get(), D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0); |
| 1193 | g_DrawItems.Draw(); |
| 1194 | } |
| 1195 | } |
| 1196 | |
| 1197 | void Renderer::DrawExamines() |
| 1198 | { |