| 55 | } |
| 56 | |
| 57 | bool BoneMutator::IsEmpty() const |
| 58 | { |
| 59 | return (Offset == Vector3::Zero && |
| 60 | Rotation == EulerAngles::Identity && |
| 61 | Scale == Vector3::One); |
| 62 | }; |
| 63 | |
| 64 | static void ExecuteAnimCommands(ItemInfo& item, bool isFrameBased) |
| 65 | { |
no outgoing calls