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hub / github.com/TombEngine/TombEngine / StartVehicles

Function StartVehicles

TombEngine/Objects/TR4/tr4_objects.cpp:981–1000  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

979 }
980
981 static void StartVehicles(ObjectInfo* obj)
982 {
983 obj = &Objects[ID_JEEP];
984 if (obj->loaded)
985 {
986 obj->Initialize = InitializeJeep;
987 obj->collision = JeepPlayerCollision;
988 obj->shadowType = ShadowMode::Player;
989 obj->SetHitEffect(true);
990 }
991
992 obj = &Objects[ID_MOTORBIKE];
993 if (obj->loaded)
994 {
995 obj->Initialize = InitializeMotorbike;
996 obj->collision = MotorbikePlayerCollision;
997 obj->shadowType = ShadowMode::Player;
998 obj->SetHitEffect(true);
999 }
1000 }
1001
1002 static void StartSwitch(ObjectInfo* obj)
1003 {

Callers 1

InitializeTR4ObjectsFunction · 0.70

Calls 1

SetHitEffectMethod · 0.80

Tested by

no test coverage detected