| 89 | namespace TEN::Entities |
| 90 | { |
| 91 | static void StartEntity(ObjectInfo* obj) |
| 92 | { |
| 93 | obj = &Objects[ID_SMALL_SCORPION]; |
| 94 | if (obj->loaded) |
| 95 | { |
| 96 | obj->Initialize = InitializeSmallScorpion; |
| 97 | obj->control = SmallScorpionControl; |
| 98 | obj->collision = CreatureCollision; |
| 99 | obj->shadowType = ShadowMode::All; |
| 100 | obj->HitPoints = 8; |
| 101 | obj->pivotLength = 20; |
| 102 | obj->radius = 128; |
| 103 | obj->intelligent = true; |
| 104 | obj->SetHitEffect(); |
| 105 | } |
| 106 | |
| 107 | obj = &Objects[ID_BIG_SCORPION]; |
| 108 | if (obj->loaded) |
| 109 | { |
| 110 | obj->Initialize = InitializeScorpion; |
| 111 | obj->control = ScorpionControl; |
| 112 | obj->collision = CreatureCollision; |
| 113 | obj->shadowType = ShadowMode::All; |
| 114 | obj->HitPoints = 80; |
| 115 | obj->pivotLength = 50; |
| 116 | obj->radius = 512; |
| 117 | obj->intelligent = true; |
| 118 | obj->SetHitEffect(); |
| 119 | } |
| 120 | |
| 121 | obj = &Objects[ID_HAMMERHEAD]; |
| 122 | if (obj->loaded) |
| 123 | { |
| 124 | obj->Initialize = InitializeHammerhead; |
| 125 | obj->control = HammerheadControl; |
| 126 | obj->collision = CreatureCollision; |
| 127 | obj->shadowType = ShadowMode::All; |
| 128 | obj->HitPoints = 8; |
| 129 | obj->pivotLength = 20; |
| 130 | obj->radius = 128; |
| 131 | obj->intelligent = true; |
| 132 | obj->LotType = LotType::Water; |
| 133 | obj->SetHitEffect(); |
| 134 | } |
| 135 | |
| 136 | obj = &Objects[ID_WILD_BOAR]; |
| 137 | if (obj->loaded) |
| 138 | { |
| 139 | obj->Initialize = InitializeWildBoar; |
| 140 | obj->control = WildBoarControl; |
| 141 | obj->collision = CreatureCollision; |
| 142 | obj->shadowType = ShadowMode::All; |
| 143 | obj->HitPoints = 40; |
| 144 | obj->pivotLength = 50; |
| 145 | obj->radius = 102; |
| 146 | obj->intelligent = true; |
| 147 | obj->SetBoneRotationFlags(12, ROT_Y | ROT_Z); |
| 148 | obj->SetBoneRotationFlags(13, ROT_Y | ROT_Z); |
no test coverage detected