| 540 | } |
| 541 | |
| 542 | void SenetControl(short itemNumber) |
| 543 | { |
| 544 | auto* item = &g_Level.Items[itemNumber]; |
| 545 | |
| 546 | if (SenetDisplacement > 0 && item->TriggerFlags != 1) |
| 547 | MakeMove(item->ObjectNumber - ID_GAME_PIECE1, SenetDisplacement); |
| 548 | |
| 549 | RemoveActiveItem(itemNumber); |
| 550 | } |
nothing calls this directly
no test coverage detected