| 140 | } |
| 141 | |
| 142 | void ShootFireball(Pose* src, MissileRotationType rotationType, short roomNumber, int timer) |
| 143 | { |
| 144 | switch (rotationType) |
| 145 | { |
| 146 | case MissileRotationType::Left: |
| 147 | src->Orientation.y -= GetRandomControl() % 0x2000; |
| 148 | break; |
| 149 | |
| 150 | case MissileRotationType::Right: |
| 151 | src->Orientation.y += GetRandomControl() % 0x2000; |
| 152 | break; |
| 153 | } |
| 154 | |
| 155 | TriggerCrocgodMissile(src, roomNumber, timer); |
| 156 | } |
| 157 | |
| 158 | bool ShootFrame(ItemInfo* item) |
| 159 | { |
no test coverage detected