| 265 | } |
| 266 | |
| 267 | void CrocgodControl(short itemNumber) |
| 268 | { |
| 269 | if (!CreatureActive(itemNumber)) |
| 270 | return; |
| 271 | |
| 272 | auto* item = &g_Level.Items[itemNumber]; |
| 273 | auto* creature = GetCreatureInfo(item); |
| 274 | |
| 275 | short headingAngle = 0; |
| 276 | auto extraHeadRot = EulerAngles::Identity; |
| 277 | auto extraTorsoRot = EulerAngles::Identity; |
| 278 | |
| 279 | int frameNumber; |
| 280 | |
| 281 | if (item->AIBits & ALL_AIOBJ) |
| 282 | { |
| 283 | GetAITarget(creature); |
| 284 | } |
| 285 | else if (creature->HurtByLara) |
| 286 | { |
| 287 | creature->Enemy = LaraItem; |
| 288 | } |
| 289 | else |
| 290 | { |
| 291 | TargetNearestEntity(*item); |
| 292 | } |
| 293 | |
| 294 | AI_INFO ai; |
| 295 | MutantAIFix(item, &ai); |
| 296 | |
| 297 | RotateHeadToTarget(item, creature, 9, extraHeadRot.y); |
| 298 | GetCreatureMood(item, &ai, true); |
| 299 | CreatureMood(item, &ai, true); |
| 300 | |
| 301 | creature->MaxTurn = 0; |
| 302 | headingAngle = CreatureTurn(item, 0); |
| 303 | |
| 304 | switch (item->Animation.ActiveState) |
| 305 | { |
| 306 | case MUTANT_STATE_IDLE: |
| 307 | if (ai.ahead) |
| 308 | { |
| 309 | if (Random::TestProbability(0.28f) && ai.distance <= MUTANT_PROJECTILE_ATTACK_RANGE) |
| 310 | item->Animation.TargetState = MUTANT_STATE_PROJECTILE_ATTACK; |
| 311 | else if (Random::TestProbability(0.28f) && ai.distance <= MUTANT_LOCUST_ATTACK_1_RANGE) |
| 312 | item->Animation.TargetState = MUTANT_STATE_LOCUST_ATTACK_1; |
| 313 | else if (Random::TestProbability(0.28f) && ai.distance <= MUTANT_LOCUST_ATTACK_2_RANGE) |
| 314 | item->Animation.TargetState = MUTANT_STATE_LOCUST_ATTACK_2; |
| 315 | } |
| 316 | |
| 317 | break; |
| 318 | |
| 319 | case MUTANT_STATE_PROJECTILE_ATTACK: |
| 320 | frameNumber = item->Animation.FrameNumber; |
| 321 | if (frameNumber >= 94 && frameNumber <= 96) |
| 322 | { |
| 323 | Pose src; |
| 324 | GetTargetPosition(item, &src); |
nothing calls this directly
no test coverage detected