| 122 | } |
| 123 | |
| 124 | void CrocodileControl(short itemNumber) |
| 125 | { |
| 126 | if (!CreatureActive(itemNumber)) |
| 127 | return; |
| 128 | |
| 129 | auto* item = &g_Level.Items[itemNumber]; |
| 130 | auto* object = &Objects[item->ObjectNumber]; |
| 131 | auto* creature = GetCreatureInfo(item); |
| 132 | |
| 133 | short headingAngle = 0; |
| 134 | short boneAngle = 0; |
| 135 | auto extraHeadRot = EulerAngles::Identity; |
| 136 | auto extraTorsoRot = EulerAngles::Identity; |
| 137 | |
| 138 | AI_INFO ai; |
| 139 | |
| 140 | if (item->HitPoints <= 0) |
| 141 | { |
| 142 | bool isInWater = TestEnvironment(ENV_FLAG_WATER, item); |
| 143 | |
| 144 | if (item->Animation.ActiveState != CROC_STATE_DEATH && item->Animation.ActiveState != CROC_STATE_WATER_DEATH) |
| 145 | { |
| 146 | if (isInWater) |
| 147 | { |
| 148 | SetAnimation(item, CROC_ANIM_WATER_DEATH); |
| 149 | item->HitPoints = NOT_TARGETABLE; |
| 150 | } |
| 151 | else |
| 152 | { |
| 153 | SetAnimation(item, CROC_ANIM_LAND_DEATH); |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | if (isInWater) |
| 158 | { |
| 159 | CreatureFloat(itemNumber); |
| 160 | return; |
| 161 | } |
| 162 | } |
| 163 | else |
| 164 | { |
| 165 | if (item->AIBits & ALL_AIOBJ) |
| 166 | GetAITarget(creature); |
| 167 | else if (creature->HurtByLara) |
| 168 | creature->Enemy = LaraItem; // TODO: Deal with LaraItem global. |
| 169 | |
| 170 | CreatureAIInfo(item, &ai); |
| 171 | GetCreatureMood(item, &ai, true); |
| 172 | CreatureMood(item, &ai, true); |
| 173 | |
| 174 | headingAngle = CreatureTurn(item, creature->MaxTurn); |
| 175 | boneAngle = headingAngle; |
| 176 | |
| 177 | if ((item->HitStatus || ai.distance < CROC_ALERT_RANGE) || |
| 178 | (TargetVisible(item, &ai) && ai.distance < CROC_VISIBILITY_RANGE)) |
| 179 | { |
| 180 | if (!creature->Alerted) |
| 181 | creature->Alerted = true; |
nothing calls this directly
no test coverage detected