| 38 | } |
| 39 | |
| 40 | static void SpawnWraithTails(const ItemInfo& item) |
| 41 | { |
| 42 | constexpr auto OFFSET = Vector3(0.0f, -10.0f, -50.0f); |
| 43 | constexpr auto COLOR_END = Color(0.0f, 0.0f, 0.0f, 0.0f); |
| 44 | constexpr auto WIDTH = 8.0f; |
| 45 | constexpr auto LIFE_MAX = 0.5f; |
| 46 | constexpr auto VEL = 4.0f; |
| 47 | constexpr auto EXP_RATE = 1.0f; |
| 48 | |
| 49 | enum class TailTag |
| 50 | { |
| 51 | First, |
| 52 | Second, |
| 53 | Third |
| 54 | }; |
| 55 | |
| 56 | auto colorStart = Vector4::Zero; |
| 57 | switch (item.ObjectNumber) |
| 58 | { |
| 59 | default: |
| 60 | case ID_WRAITH1: |
| 61 | colorStart = Vector4(1.0f, 0.6f, 0.0f, 1.0f); |
| 62 | break; |
| 63 | |
| 64 | case ID_WRAITH2: |
| 65 | colorStart = Vector4(0.0f, 0.5f, 1.0f, 1.0f); |
| 66 | break; |
| 67 | |
| 68 | case ID_WRAITH3: |
| 69 | colorStart = Vector4(1.0f); |
| 70 | break; |
| 71 | } |
| 72 | |
| 73 | auto posBase = item.Pose.Position.ToVector3(); |
| 74 | auto rotMatrix = item.Pose.Orientation.ToRotationMatrix(); |
| 75 | auto pos = posBase + Vector3::Transform(OFFSET, rotMatrix); |
| 76 | |
| 77 | auto dir0 = Geometry::RotatePoint(posBase, EulerAngles(ANGLE(50.0f), 0, 0)); |
| 78 | auto dir1 = Geometry::RotatePoint(posBase, EulerAngles(ANGLE(-50.0f), 0, 0)); |
| 79 | auto dir2 = Geometry::RotatePoint(posBase, EulerAngles(0, ANGLE(50.0f), 0)); |
| 80 | |
| 81 | short orient2D = item.Pose.Orientation.z; |
| 82 | |
| 83 | // Spawn first tail. |
| 84 | StreamerEffect.Spawn( |
| 85 | item.Index, (int)TailTag::First, |
| 86 | pos, dir0, orient2D, colorStart, COLOR_END, |
| 87 | WIDTH, LIFE_MAX, VEL, EXP_RATE, 0, |
| 88 | StreamerFeatherMode::Center, BlendMode::Additive); |
| 89 | |
| 90 | // Spawn second tail. |
| 91 | StreamerEffect.Spawn( |
| 92 | item.Index, (int)TailTag::Second, |
| 93 | pos, dir1, orient2D, colorStart, COLOR_END, |
| 94 | WIDTH, LIFE_MAX, VEL, EXP_RATE, 0, |
| 95 | StreamerFeatherMode::Center, BlendMode::Additive); |
| 96 | |
| 97 | // Spawn third tail. |
no test coverage detected