| 35 | using namespace TEN::Entities::Traps; |
| 36 | |
| 37 | static void StartEntity(ObjectInfo* obj) |
| 38 | { |
| 39 | obj = &Objects[ID_WOLF]; |
| 40 | if (obj->loaded) |
| 41 | { |
| 42 | obj->Initialize = InitializeWolf; |
| 43 | obj->control = WolfControl; |
| 44 | obj->collision = CreatureCollision; |
| 45 | obj->shadowType = ShadowMode::All; |
| 46 | obj->HitPoints = 6; |
| 47 | obj->pivotLength = 375; |
| 48 | obj->radius = 340; |
| 49 | obj->intelligent = true; |
| 50 | obj->SetBoneRotationFlags(2, ROT_Y); |
| 51 | obj->SetHitEffect(); |
| 52 | } |
| 53 | |
| 54 | obj = &Objects[ID_BEAR]; |
| 55 | if (obj->loaded) |
| 56 | { |
| 57 | obj->Initialize = InitializeCreature; |
| 58 | obj->control = BearControl; |
| 59 | obj->collision = CreatureCollision; |
| 60 | obj->shadowType = ShadowMode::All; |
| 61 | obj->HitPoints = 20; |
| 62 | obj->pivotLength = 500; |
| 63 | obj->radius = 340; |
| 64 | obj->intelligent = true; |
| 65 | obj->SetBoneRotationFlags(13, ROT_Y); |
| 66 | obj->SetHitEffect(); |
| 67 | } |
| 68 | |
| 69 | obj = &Objects[ID_APE]; |
| 70 | if (obj->loaded) |
| 71 | { |
| 72 | obj->Initialize = InitializeCreature; |
| 73 | obj->control = ApeControl; |
| 74 | obj->collision = CreatureCollision; |
| 75 | obj->shadowType = ShadowMode::All; |
| 76 | obj->HitPoints = 22; |
| 77 | obj->pivotLength = 250; |
| 78 | obj->radius = 340; |
| 79 | obj->intelligent = true; |
| 80 | obj->LotType = LotType::Ape; |
| 81 | obj->SetHitEffect(); |
| 82 | } |
| 83 | |
| 84 | obj = &Objects[ID_BIG_RAT]; |
| 85 | if (obj->loaded) |
| 86 | { |
| 87 | obj->Initialize = InitializeBigRat; |
| 88 | obj->control = BigRatControl; |
| 89 | obj->collision = CreatureCollision; |
| 90 | obj->shadowType = ShadowMode::All; |
| 91 | obj->HitPoints = 5; |
| 92 | obj->pivotLength = 200; |
| 93 | obj->radius = 204; |
| 94 | obj->intelligent = true; |
no test coverage detected