| 103 | } |
| 104 | |
| 105 | void BigRatControl(short itemNumber) |
| 106 | { |
| 107 | if (!CreatureActive(itemNumber)) |
| 108 | return; |
| 109 | |
| 110 | auto* item = &g_Level.Items[itemNumber]; |
| 111 | auto* creature = GetCreatureInfo(item); |
| 112 | |
| 113 | short angle = 0; |
| 114 | short head = 0; |
| 115 | |
| 116 | SetBigRatWater(item); |
| 117 | bool isOnWater = IsBigRatOnWater(item); |
| 118 | |
| 119 | if (item->HitStatus) |
| 120 | SoundEffect(SFX_TR1_RAT_CHIRP, &item->Pose); |
| 121 | |
| 122 | if (item->HitPoints <= 0) |
| 123 | { |
| 124 | bool doWaterDeath = isOnWater; |
| 125 | if (item->Animation.ActiveState != BIG_RAT_STATE_LAND_DEATH && |
| 126 | item->Animation.ActiveState != BIG_RAT_STATE_WATER_DEATH) |
| 127 | { |
| 128 | if (doWaterDeath) |
| 129 | SetAnimation(item, BIG_RAT_ANIM_WATER_DEATH); |
| 130 | else |
| 131 | SetAnimation(item, BIG_RAT_ANIM_LAND_DEATH); |
| 132 | } |
| 133 | } |
| 134 | else |
| 135 | { |
| 136 | AI_INFO ai; |
| 137 | CreatureAIInfo(item, &ai); |
| 138 | |
| 139 | if (ai.ahead) |
| 140 | head = ai.angle; |
| 141 | |
| 142 | GetCreatureMood(item, &ai, isOnWater); |
| 143 | CreatureMood(item, &ai, isOnWater); |
| 144 | creature->MaxTurn = isOnWater ? BIG_RAT_SWIM_TURN_RATE_MAX : BIG_RAT_RUN_TURN_RATE_MAX; |
| 145 | angle = CreatureTurn(item, creature->MaxTurn); |
| 146 | |
| 147 | switch (item->Animation.ActiveState) |
| 148 | { |
| 149 | case BIG_RAT_STATE_IDLE: |
| 150 | if (item->Animation.RequiredState != NO_VALUE) |
| 151 | item->Animation.TargetState = item->Animation.RequiredState; |
| 152 | else if (ai.bite && ai.distance < BIG_RAT_LAND_BITE_ATTACK_RANGE) |
| 153 | item->Animation.TargetState = BIG_RAT_STATE_LAND_BITE_ATTACK; |
| 154 | else |
| 155 | item->Animation.TargetState = BIG_RAT_STATE_RUN_FORWARD; |
| 156 | |
| 157 | break; |
| 158 | |
| 159 | case BIG_RAT_STATE_RUN_FORWARD: |
| 160 | if (isOnWater) |
| 161 | { |
| 162 | SetAnimation(item, BIG_RAT_ANIM_SWIM); |
nothing calls this directly
no test coverage detected