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Function BigRatControl

TombEngine/Objects/TR1/Entity/tr1_big_rat.cpp:105–265  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

103 }
104
105 void BigRatControl(short itemNumber)
106 {
107 if (!CreatureActive(itemNumber))
108 return;
109
110 auto* item = &g_Level.Items[itemNumber];
111 auto* creature = GetCreatureInfo(item);
112
113 short angle = 0;
114 short head = 0;
115
116 SetBigRatWater(item);
117 bool isOnWater = IsBigRatOnWater(item);
118
119 if (item->HitStatus)
120 SoundEffect(SFX_TR1_RAT_CHIRP, &item->Pose);
121
122 if (item->HitPoints <= 0)
123 {
124 bool doWaterDeath = isOnWater;
125 if (item->Animation.ActiveState != BIG_RAT_STATE_LAND_DEATH &&
126 item->Animation.ActiveState != BIG_RAT_STATE_WATER_DEATH)
127 {
128 if (doWaterDeath)
129 SetAnimation(item, BIG_RAT_ANIM_WATER_DEATH);
130 else
131 SetAnimation(item, BIG_RAT_ANIM_LAND_DEATH);
132 }
133 }
134 else
135 {
136 AI_INFO ai;
137 CreatureAIInfo(item, &ai);
138
139 if (ai.ahead)
140 head = ai.angle;
141
142 GetCreatureMood(item, &ai, isOnWater);
143 CreatureMood(item, &ai, isOnWater);
144 creature->MaxTurn = isOnWater ? BIG_RAT_SWIM_TURN_RATE_MAX : BIG_RAT_RUN_TURN_RATE_MAX;
145 angle = CreatureTurn(item, creature->MaxTurn);
146
147 switch (item->Animation.ActiveState)
148 {
149 case BIG_RAT_STATE_IDLE:
150 if (item->Animation.RequiredState != NO_VALUE)
151 item->Animation.TargetState = item->Animation.RequiredState;
152 else if (ai.bite && ai.distance < BIG_RAT_LAND_BITE_ATTACK_RANGE)
153 item->Animation.TargetState = BIG_RAT_STATE_LAND_BITE_ATTACK;
154 else
155 item->Animation.TargetState = BIG_RAT_STATE_RUN_FORWARD;
156
157 break;
158
159 case BIG_RAT_STATE_RUN_FORWARD:
160 if (isOnWater)
161 {
162 SetAnimation(item, BIG_RAT_ANIM_SWIM);

Callers

nothing calls this directly

Calls 15

CreatureActiveFunction · 0.85
GetCreatureInfoFunction · 0.85
SetBigRatWaterFunction · 0.85
IsBigRatOnWaterFunction · 0.85
SoundEffectFunction · 0.85
SetAnimationFunction · 0.85
CreatureAIInfoFunction · 0.85
GetCreatureMoodFunction · 0.85
CreatureMoodFunction · 0.85
CreatureTurnFunction · 0.85
TestProbabilityFunction · 0.85
DoDamageFunction · 0.85

Tested by

no test coverage detected