| 51 | using namespace TEN::Entities::Traps; |
| 52 | |
| 53 | static void StartObject(ObjectInfo* object) |
| 54 | { |
| 55 | for (int objectID = ID_TRAPDOOR1; objectID <= ID_TRAPDOOR3; objectID++) |
| 56 | { |
| 57 | object = &Objects[objectID]; |
| 58 | if (object->loaded) |
| 59 | { |
| 60 | object->Initialize = InitializeTrapDoor; |
| 61 | object->control = TrapDoorControl; |
| 62 | object->collision = TrapDoorCollision; |
| 63 | object->SetHitEffect(true); |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | for (int objectID = ID_FLOOR_TRAPDOOR1; objectID <= ID_FLOOR_TRAPDOOR2; objectID++) |
| 68 | { |
| 69 | object = &Objects[objectID]; |
| 70 | if (object->loaded) |
| 71 | { |
| 72 | object->Initialize = InitializeTrapDoor; |
| 73 | object->control = TrapDoorControl; |
| 74 | object->collision = FloorTrapDoorCollision; |
| 75 | object->SetHitEffect(true); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | for (int objectID = ID_CEILING_TRAPDOOR1; objectID <= ID_CEILING_TRAPDOOR2; objectID++) |
| 80 | { |
| 81 | object = &Objects[objectID]; |
| 82 | if (object->loaded) |
| 83 | { |
| 84 | object->Initialize = InitializeTrapDoor; |
| 85 | object->control = TrapDoorControl; |
| 86 | object->collision = CeilingTrapDoorCollision; |
| 87 | object->SetHitEffect(true); |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | for (int objectID = ID_PUSHABLE_OBJECT1; objectID <= ID_PUSHABLE_OBJECT10; objectID++) |
| 92 | InitPushableObject(object, objectID); |
| 93 | |
| 94 | for (int objectID = ID_PUSHABLE_OBJECT_CLIMBABLE1; objectID <= ID_PUSHABLE_OBJECT_CLIMBABLE10; objectID++) |
| 95 | InitPushableObject(object, objectID); |
| 96 | |
| 97 | object = &Objects[ID_BRIDGE_FLAT]; |
| 98 | if (object->loaded) |
| 99 | { |
| 100 | object->Initialize = InitializeBridge; |
| 101 | object->control = ControlBridge; |
| 102 | } |
| 103 | |
| 104 | object = &Objects[ID_BRIDGE_TILT1]; |
| 105 | if (object->loaded) |
| 106 | { |
| 107 | object->Initialize = InitializeBridge; |
| 108 | object->control = ControlBridge; |
| 109 | } |
| 110 |
no test coverage detected