| 165 | } |
| 166 | |
| 167 | void RopeCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* coll) |
| 168 | { |
| 169 | auto* laraInfo = GetLaraInfo(laraItem); |
| 170 | auto* ropeItem = &g_Level.Items[itemNumber]; |
| 171 | auto* rope = &Ropes[ropeItem->TriggerFlags]; |
| 172 | |
| 173 | if (IsHeld(In::Action) && |
| 174 | laraInfo->Control.HandStatus == HandStatus::Free && |
| 175 | (laraItem->Animation.ActiveState == LS_REACH || laraItem->Animation.ActiveState == LS_JUMP_UP) && |
| 176 | laraItem->Animation.IsAirborne && |
| 177 | laraItem->Animation.Velocity.y > 0.0f && |
| 178 | rope->active) |
| 179 | { |
| 180 | auto frame = GameBoundingBox(laraItem); |
| 181 | |
| 182 | int segment = RopeNodeCollision( |
| 183 | rope, |
| 184 | laraItem->Pose.Position.x, |
| 185 | laraItem->Pose.Position.y + frame.Y1 + 512, |
| 186 | laraItem->Pose.Position.z + frame.Z2 * phd_cos(laraItem->Pose.Orientation.y), |
| 187 | laraItem->Animation.ActiveState == LS_REACH ? 128 : 320); |
| 188 | |
| 189 | if (segment >= 0) |
| 190 | { |
| 191 | if (laraItem->Animation.ActiveState == LS_REACH) |
| 192 | { |
| 193 | laraItem->Animation.AnimNumber = LA_REACH_TO_ROPE_SWING; |
| 194 | laraItem->Animation.ActiveState = LS_ROPE_SWING; |
| 195 | laraInfo->Control.Rope.Frame = 32 << 8; |
| 196 | laraInfo->Control.Rope.DFrame = 60 << 8; |
| 197 | } |
| 198 | else |
| 199 | { |
| 200 | laraItem->Animation.AnimNumber = LA_JUMP_UP_TO_ROPE_START; |
| 201 | laraItem->Animation.ActiveState = LS_ROPE_IDLE; |
| 202 | } |
| 203 | |
| 204 | laraItem->Animation.FrameNumber = 0; |
| 205 | laraItem->Animation.Velocity.y = 0; |
| 206 | laraItem->Animation.IsAirborne = false; |
| 207 | |
| 208 | laraInfo->Control.HandStatus = HandStatus::Busy; |
| 209 | laraInfo->Control.Rope.Ptr = ropeItem->TriggerFlags; |
| 210 | laraInfo->Control.Rope.Segment = segment; |
| 211 | laraInfo->Control.Rope.Y = laraItem->Pose.Orientation.y; |
| 212 | |
| 213 | DelAlignLaraToRope(laraItem); |
| 214 | |
| 215 | CurrentPendulum.velocity.x = 0; |
| 216 | CurrentPendulum.velocity.y = 0; |
| 217 | CurrentPendulum.velocity.z = 0; |
| 218 | |
| 219 | ApplyVelocityToRope(segment, laraItem->Pose.Orientation.y, 16 * laraItem->Animation.Velocity.z); |
| 220 | } |
| 221 | } |
| 222 | } |
| 223 | |
| 224 | void RopeDynamics(ROPE_STRUCT* rope) |
nothing calls this directly
no test coverage detected