| 321 | } |
| 322 | |
| 323 | Vector3 ConvertQuatToDirection(const Quaternion& quat) |
| 324 | { |
| 325 | return Vector3::Transform(Vector3::UnitZ, quat); |
| 326 | } |
| 327 | |
| 328 | bool IsPointInFront(const Pose& pose, const Vector3& target) |
| 329 | { |
no outgoing calls
no test coverage detected