| 448 | } |
| 449 | |
| 450 | void EffectNewRoom(short fxNumber, short roomNumber) |
| 451 | { |
| 452 | if (InItemControlLoop) |
| 453 | { |
| 454 | ItemNewRooms[2 * ItemNewRoomNo] = fxNumber; |
| 455 | ItemNewRooms[2 * ItemNewRoomNo + 1] = roomNumber; |
| 456 | ItemNewRoomNo++; |
| 457 | } |
| 458 | else |
| 459 | { |
| 460 | auto* fx = &EffectList[fxNumber]; |
| 461 | auto* room = &g_Level.Rooms[fx->roomNumber]; |
| 462 | |
| 463 | if (room->fxNumber == fxNumber) |
| 464 | room->fxNumber = fx->nextFx; |
| 465 | else |
| 466 | { |
| 467 | for (short linkNumber = room->fxNumber; linkNumber != NO_VALUE; linkNumber = EffectList[linkNumber].nextFx) |
| 468 | { |
| 469 | if (EffectList[linkNumber].nextFx == fxNumber) |
| 470 | { |
| 471 | EffectList[linkNumber].nextFx = fx->nextFx; |
| 472 | break; |
| 473 | } |
| 474 | } |
| 475 | } |
| 476 | |
| 477 | fx->roomNumber = roomNumber; |
| 478 | fx->nextFx = g_Level.Rooms[roomNumber].fxNumber; |
| 479 | g_Level.Rooms[roomNumber].fxNumber = fxNumber; |
| 480 | } |
| 481 | } |
| 482 | |
| 483 | void KillEffect(short fxNumber) |
| 484 | { |
no outgoing calls
no test coverage detected