| 476 | } |
| 477 | |
| 478 | void KillMoveEffects() |
| 479 | { |
| 480 | if (ItemNewRoomNo > 0) |
| 481 | { |
| 482 | for (int i = 0; i < ItemNewRoomNo; i++) |
| 483 | { |
| 484 | int itemNumber = ItemNewRooms[i * 2]; |
| 485 | if (itemNumber >= 0) |
| 486 | { |
| 487 | EffectNewRoom(itemNumber, ItemNewRooms[(i * 2) + 1]); |
| 488 | } |
| 489 | else |
| 490 | { |
| 491 | KillEffect(itemNumber & 0x7FFF); |
| 492 | } |
| 493 | } |
| 494 | } |
| 495 | |
| 496 | ItemNewRoomNo = 0; |
| 497 | } |
| 498 | |
| 499 | // NOTE: No one should use this ever again. |
| 500 | int GetRandomControl() |
no test coverage detected