| 455 | } |
| 456 | |
| 457 | void KillMoveItems() |
| 458 | { |
| 459 | if (ItemNewRoomNo > 0) |
| 460 | { |
| 461 | for (int i = 0; i < ItemNewRoomNo; i++) |
| 462 | { |
| 463 | int itemNumber = ItemNewRooms[i * 2]; |
| 464 | if (itemNumber >= 0) |
| 465 | { |
| 466 | ItemNewRoom(itemNumber, ItemNewRooms[(i * 2) + 1]); |
| 467 | } |
| 468 | else |
| 469 | { |
| 470 | KillItem(itemNumber & 0x7FFF); |
| 471 | } |
| 472 | } |
| 473 | } |
| 474 | |
| 475 | ItemNewRoomNo = 0; |
| 476 | } |
| 477 | |
| 478 | void KillMoveEffects() |
| 479 | { |
no test coverage detected