| 744 | } |
| 745 | |
| 746 | void EndGameLoop(int levelIndex, GameStatus reason) |
| 747 | { |
| 748 | // Save last screenshot for loading screen. |
| 749 | g_Renderer.DumpGameScene(); |
| 750 | |
| 751 | if (reason == GameStatus::LevelComplete) |
| 752 | SaveGame::SaveHub(levelIndex); |
| 753 | |
| 754 | DeInitializeScripting(levelIndex, reason); |
| 755 | |
| 756 | g_VideoPlayer.Stop(); |
| 757 | StopAllSounds(); |
| 758 | StopSoundTracks(SOUND_XFADETIME_LEVELJUMP, true); |
| 759 | StopRumble(); |
| 760 | } |
| 761 | |
| 762 | void SetupInterpolation() |
| 763 | { |
no test coverage detected