| 273 | } |
| 274 | |
| 275 | void InitializeCamera() |
| 276 | { |
| 277 | Camera.shift = LaraItem->Pose.Position.y - BLOCK(1); |
| 278 | |
| 279 | LastTarget = GameVector( |
| 280 | LaraItem->Pose.Position.x, |
| 281 | Camera.shift, |
| 282 | LaraItem->Pose.Position.z, |
| 283 | LaraItem->RoomNumber); |
| 284 | |
| 285 | Camera.target = GameVector( |
| 286 | LastTarget.x, |
| 287 | Camera.shift, |
| 288 | LastTarget.z, |
| 289 | LaraItem->RoomNumber); |
| 290 | |
| 291 | Camera.pos = GameVector( |
| 292 | LastTarget.x, |
| 293 | Camera.shift, |
| 294 | LastTarget.z - 100, |
| 295 | LaraItem->RoomNumber); |
| 296 | |
| 297 | Camera.targetDistance = BLOCK(1.5f); |
| 298 | Camera.item = nullptr; |
| 299 | Camera.type = CameraType::Chase; |
| 300 | Camera.speed = 1; |
| 301 | Camera.flags = CF_NONE; |
| 302 | Camera.bounce = 0; |
| 303 | Camera.number = NO_VALUE; |
| 304 | Camera.fixedCamera = false; |
| 305 | Camera.DisableInterpolation = true; |
| 306 | |
| 307 | AlterFOV(ANGLE(DEFAULT_FOV)); |
| 308 | |
| 309 | UseForcedFixedCamera = false; |
| 310 | CalculateCamera(LaraCollision); |
| 311 | |
| 312 | // Fade in screen. |
| 313 | SetScreenFadeIn(FADE_SCREEN_SPEED); |
| 314 | } |
| 315 | |
| 316 | void MoveCamera(GameVector* ideal, int speed, bool force) |
| 317 | { |
no test coverage detected