| 84 | } |
| 85 | |
| 86 | bool LaraDeflectEdgeJump(ItemInfo* item, CollisionInfo* coll) |
| 87 | { |
| 88 | auto* lara = GetLaraInfo(item); |
| 89 | |
| 90 | if (coll->CollisionType != CollisionType::None) |
| 91 | ShiftItem(item, coll); |
| 92 | |
| 93 | if (coll->CollisionType == CollisionType::Front || coll->CollisionType == CollisionType::TopFront) |
| 94 | { |
| 95 | if (!lara->Control.CanClimbLadder || item->Animation.Velocity.z != 2.0f) |
| 96 | { |
| 97 | if (coll->Middle.Floor <= CLICK(1)) |
| 98 | { |
| 99 | SetAnimation(item, LA_LAND); |
| 100 | LaraSnapToHeight(item, coll); |
| 101 | } |
| 102 | // TODO: Demagic. This is Lara's running velocity. Jumps have a minimum of 50. |
| 103 | else if (abs(item->Animation.Velocity.z) > 47.0f) |
| 104 | { |
| 105 | SetAnimation(item, LA_JUMP_WALL_SMASH_START, 1); |
| 106 | Rumble(0.5f, 0.15f); |
| 107 | } |
| 108 | |
| 109 | item->Animation.Velocity.z /= 4; |
| 110 | lara->Control.MoveAngle += ANGLE(180.0f); |
| 111 | |
| 112 | if (item->Animation.Velocity.y <= 0.0f) |
| 113 | item->Animation.Velocity.y = 1.0f; |
| 114 | } |
| 115 | |
| 116 | return true; |
| 117 | } |
| 118 | |
| 119 | switch (coll->CollisionType) |
| 120 | { |
| 121 | case CollisionType::Left: |
| 122 | item->Pose.Orientation.y += DEFLECT_STRAIGHT_ANGLE; |
| 123 | break; |
| 124 | |
| 125 | case CollisionType::Right: |
| 126 | item->Pose.Orientation.y -= DEFLECT_STRAIGHT_ANGLE; |
| 127 | break; |
| 128 | |
| 129 | case CollisionType::Top: |
| 130 | case CollisionType::TopFront: |
| 131 | if (item->Animation.Velocity.y <= 0.0f) |
| 132 | item->Animation.Velocity.y = 1.0f; |
| 133 | |
| 134 | break; |
| 135 | |
| 136 | case CollisionType::Clamp: |
| 137 | item->Pose.Position.z += CLICK(1.5f) * phd_cos(item->Pose.Orientation.y + ANGLE(180.0f)); |
| 138 | item->Pose.Position.x += CLICK(1.5f) * phd_sin(item->Pose.Orientation.y + ANGLE(180.0f)); |
| 139 | item->Animation.Velocity.z = 0.0f; |
| 140 | coll->Middle.Floor = 0.0f; |
| 141 | |
| 142 | if (item->Animation.Velocity.y <= 0.0f) |
| 143 | item->Animation.Velocity.y = 16.0f; |
no test coverage detected