| 423 | } |
| 424 | |
| 425 | bool IsInLowSpace(const ItemInfo& item, const CollisionInfo& coll) |
| 426 | { |
| 427 | // HACK: coll.Setup.Radius is only set to LARA_RADIUS_CRAWL in lara_col functions, then reset by LaraAboveWater(), |
| 428 | // meaning that for tests called in lara_as functions it will store the wrong radius. -- Sezz 2021.11.05 |
| 429 | float radius = TestState(item.Animation.ActiveState, CROUCH_STATES) ? LARA_RADIUS_CRAWL : LARA_RADIUS; |
| 430 | |
| 431 | // Get center point collision. |
| 432 | auto pointCollCenter = GetPointCollision(item, 0, 0.0f, -LARA_HEIGHT / 2); |
| 433 | int floorToCeilHeightCenter = abs(pointCollCenter.GetCeilingHeight() - pointCollCenter.GetFloorHeight()); |
| 434 | |
| 435 | // Assess center point collision. |
| 436 | if (floorToCeilHeightCenter < LARA_HEIGHT || // Floor-to-ceiling height isn't too wide. |
| 437 | abs(coll.Middle.Ceiling - LARA_HEIGHT_CRAWL) < LARA_HEIGHT) // Consider statics overhead detected by GetCollisionInfo(). |
| 438 | { |
| 439 | return true; |
| 440 | } |
| 441 | |
| 442 | // TODO: Check whether < or <= and > or >=. |
| 443 | |
| 444 | // Get front point collision. |
| 445 | auto pointCollFront = GetPointCollision(item, item.Pose.Orientation.y, radius, -coll.Setup.Height); |
| 446 | int floorToCeilHeightFront = abs(pointCollFront.GetCeilingHeight() - pointCollFront.GetFloorHeight()); |
| 447 | int relFloorHeightFront = abs(pointCollFront.GetFloorHeight() - pointCollCenter.GetFloorHeight()); |
| 448 | |
| 449 | // Assess front point collision. |
| 450 | if (relFloorHeightFront <= CRAWL_STEPUP_HEIGHT && // Floor is within upper/lower floor bounds. |
| 451 | floorToCeilHeightFront < LARA_HEIGHT && // Floor-to-ceiling height isn't too wide. |
| 452 | floorToCeilHeightFront > LARA_HEIGHT_CRAWL) // Floor-to-ceiling height isn't too narrow. |
| 453 | { |
| 454 | return true; |
| 455 | } |
| 456 | |
| 457 | // Get back point collision. |
| 458 | auto pointCollBack = GetPointCollision(item, item.Pose.Orientation.y, -radius, -coll.Setup.Height); |
| 459 | int floorToCeilHeightBack = abs(pointCollBack.GetCeilingHeight() - pointCollBack.GetFloorHeight()); |
| 460 | int relFloorHeightBack = abs(pointCollBack.GetFloorHeight() - pointCollCenter.GetFloorHeight()); |
| 461 | |
| 462 | // Assess back point collision. |
| 463 | if (relFloorHeightBack <= CRAWL_STEPUP_HEIGHT && // Floor is within upper/lower floor bounds. |
| 464 | floorToCeilHeightBack < LARA_HEIGHT && // Floor-to-ceiling height isn't too wide. |
| 465 | floorToCeilHeightBack > LARA_HEIGHT_CRAWL) // Floor-to-ceiling height isn't too narrow. |
| 466 | { |
| 467 | return true; |
| 468 | } |
| 469 | |
| 470 | return false; |
| 471 | } |
| 472 | |
| 473 | bool CanCrouch(const ItemInfo& item, const CollisionInfo& coll) |
| 474 | { |
no test coverage detected