| 351 | } |
| 352 | |
| 353 | bool CanWadeForward(const ItemInfo& item, const CollisionInfo& coll) |
| 354 | { |
| 355 | const auto& player = GetLaraInfo(item); |
| 356 | |
| 357 | // 1) Test player water status. |
| 358 | if (player.Control.WaterStatus != WaterStatus::Wade) |
| 359 | return false; |
| 360 | |
| 361 | auto setup = GroundMovementSetupData |
| 362 | { |
| 363 | item.Pose.Orientation.y, |
| 364 | -MAX_HEIGHT, -STEPUP_HEIGHT, // NOTE: Bounds defined by wade forward state. |
| 365 | false, false, false |
| 366 | }; |
| 367 | |
| 368 | // 2) Assess context. |
| 369 | return TestGroundMovementSetup(item, coll, setup); |
| 370 | } |
| 371 | |
| 372 | bool CanWadeBackward(const ItemInfo& item, const CollisionInfo& coll) |
| 373 | { |
no test coverage detected