| 370 | } |
| 371 | |
| 372 | bool CanWadeBackward(const ItemInfo& item, const CollisionInfo& coll) |
| 373 | { |
| 374 | const auto& player = GetLaraInfo(item); |
| 375 | |
| 376 | // 1) Test player water status. |
| 377 | if (player.Control.WaterStatus != WaterStatus::Wade) |
| 378 | return false; |
| 379 | |
| 380 | auto setup = GroundMovementSetupData |
| 381 | { |
| 382 | short(item.Pose.Orientation.y + ANGLE(180.0f)), |
| 383 | -MAX_HEIGHT, -STEPUP_HEIGHT, // NOTE: Bounds defined by walk backward state. |
| 384 | false, false, false |
| 385 | }; |
| 386 | |
| 387 | // 2) Assess context. |
| 388 | return TestGroundMovementSetup(item, coll, setup); |
| 389 | } |
| 390 | |
| 391 | bool CanVaultFromSprint(const ItemInfo& item, const CollisionInfo& coll) |
| 392 | { |
no test coverage detected