↓ 1 callersFunctiondecodeRegulationData({
calcCorrectGraphs,
attackElementCorrects,
reinforceTypes,
statusSpEffectParams,
weapons,
scalin
src/regulationData.ts:117
↓ 1 callersFunctiongetWeaponAttack({
weapon,
attributes,
twoHanding,
upgradeLevel,
disableTwoHandingAttackPowerBonus,
ineffectiveAtt
src/calculator/calculator.ts:66
↓ 1 callersFunctiongetWeaponTableColumns({
splitDamage,
splitSpellScaling,
numericalScaling,
attackPowerTypes,
spellScaling,
}: WeaponTableC
src/app/weaponTable/getWeaponTableColumns.tsx:238
↓ 1 callersFunctionuseWeaponTableRows({
weapons,
regulationVersion,
offset,
limit,
upgradeLevel: regularUpgradeLevel,
groupWeaponTypes,
src/app/weaponTable/useWeaponTableRows.tsx:55
FunctionNumberTextField({
value,
min = -Infinity,
max = Infinity,
step = 1,
onChange,
...props
}: Props)
src/app/NumberTextField.tsx:18
FunctionWeaponTable({
rowGroups,
placeholder,
footer,
sortBy,
reverse,
splitDamage,
splitSpellScaling,
numericalS
src/app/weaponTable/WeaponTable.tsx:194