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github.com/Thinkofname/steven-go
/ functions
Functions
1,880 in github.com/Thinkofname/steven-go
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Functions
1,880
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Types & classes
530
Function
Disable
Disable disables the passed flag.
render/gl/gl.go:156
Method
Disconnect
(d *protocol.Disconnect)
handler.go:104
Method
DisplayName
()
item.go:106
Method
Doc
Doc sets the documentation for this cvar
console/cvar.go:129
Method
Doc
Doc sets the documentation for this cvar
console/cvar.go:201
Method
Doc
Doc sets the documentation for this cvar
console/cvar.go:275
Function
Draw
Draw draws a single frame
render/render.go:112
Function
Draw
Draw draws all drawables in the draw list to the screen.
ui/ui.go:93
Method
Draw
(s *scene.Type, inv *Inventory)
inventory.go:185
Method
Draw
(delta float64)
chat.go:66
Method
Draw
Draw draws this to the target region.
ui/textbox.go:126
Method
Draw
Draw draws this to the target region.
ui/model.go:73
Method
Draw
Draw draws this to the target region.
ui/formatted.go:105
Method
Draw
Draw draws this to the target region.
ui/image.go:141
Method
Draw
Draw draws this to the target region.
ui/text.go:137
Method
Draw
Draw draws this to the target region.
ui/button.go:121
Method
Draw
Draw draws this to the target region.
ui/container.go:73
Function
DrawArrays
DrawArrays draws the passed number of triangles starting at the passed offset using data from the currently bound buffer(s). The DrawType specifies ho
render/gl/gl.go:175
Function
DrawBox
(x1, y1, z1, x2, y2, z2 float64, r, g, b, a byte)
render/line.go:69
Function
DrawBuffers
(bufs []Attachment)
render/gl/framebuffer.go:70
Function
DrawElements
(ty DrawType, count int, dty Type, offset int)
render/gl/gl.go:179
Method
ElementSize
ElementSize returns the size of a single vertex in the buffer
render/builder/builder.go:120
Function
Enable
Enable enables the passed flag.
render/gl/gl.go:151
Method
EntityEquipment
(p *protocol.EntityEquipment)
handler.go:439
Method
EntityID
()
entityparts.go:32
Method
EntityLook
(l *protocol.EntityLook)
handler.go:380
Method
EntityMove
(m *protocol.EntityMove)
handler.go:361
Method
EntityMoveLook
(m *protocol.EntityLookAndMove)
handler.go:370
Method
EntityTeleport
(t *protocol.EntityTeleport)
handler.go:332
Method
Equals
(a, b interface{})
console/types.go:90
Method
Equals
(a, b interface{})
console/types.go:131
Method
Equals
(a, b interface{})
console/types.go:145
Method
Error
()
protocol/mojang/auth.go:41
Function
ExecConf
ExecConf executes/loads the passed config file
console/conf.go:28
Method
FloatMutli
(a []float32)
render/gl/shader.go:135
Function
Flush
Flush flushes all commands in the queue and waits for completion.
render/gl/gl.go:198
Function
ForceDraw
()
ui/ui.go:32
Method
ForceShade
()
block.go:198
Method
ForceShade
()
blocktree.go:142
Method
Free
()
audio/audio.go:48
Method
Free
()
audio/audio.go:188
Method
Free
()
render/model.go:177
Method
Free
Free removes the buffer and frees related resources.
render/chunk.go:254
Function
FreeColumn
FreeColumn deallocates the column's buffers.
render/chunk.go:88
Function
FreeIcon
So I reuse the skins for icons hacky but it works
render/skin.go:170
Function
FromString
FromString returns the direction that matches the passed string if possible otherwise it will return Invalid.
type/direction/direction.go:49
Function
FrontFace
FrontFace sets the direction of vertices used to specify the front face (e.g. for culling).
render/gl/gl.go:167
Method
G
()
ui/image.go:118
Function
Get
Get returns a list of parts for the given key. It will be either a string (just text to be printed) or an int (substitution index).
resource/locale/locale.go:82
Function
Get
Get returns the named shader optionally adding the passed defines. The output from this will be processed finding and expanding #include statements. T
render/glsl/glsl.go:44
Method
Get
()
position.go:34
Method
Get
Get returns the value at the index.
type/nibble/nibble.go:27
Function
HandleChar
HandleChar passes the input to the focused drawable
ui/input.go:39
Function
HandleKey
HandleKey passes the input to the focused drawable
ui/input.go:28
Method
Hardness
()
block.go:135
Method
Height
()
ui/textbox.go:83
Method
Height
()
ui/image.go:76
Method
Height
()
ui/button.go:84
Method
Height
()
ui/container.go:58
Method
Hide
Hide hides all the drawables in the scene
ui/scene/scene.go:47
Method
HighestBlockAt
(x, z int)
chunk.go:101
Function
History
History returns up to the requested number of lines from the log buffer. As a special case -1 will return the whole buffer.
console/console.go:86
Function
Hover
Hover calls Hover on all interactables at the passed location.
ui/ui.go:131
Method
Hover
(r Region, x, y float64, over bool)
ui/textbox.go:156
Method
Hover
(r Region, x, y float64, over bool)
ui/button.go:104
Method
Hover
(r Region, x, y float64, over bool)
ui/container.go:91
Function
Icon
(id string)
render/skin.go:174
Method
IncCounter
()
entitysys/system_test.go:35
Function
Init
TODO(Think) Ideally this package has a way to start the download instead of being an init thing. Also should have a way to get progress information.
resource/resource.go:151
Function
Init
Init inits the gl library. This should be called once a context is ready.
render/gl/gl.go:122
Method
IntV
IntV sets the value of the uniform to the passed integer array.
render/gl/shader.go:111
Function
Intersects
Intersects returns whether the point x,y intersects with the drawable
ui/ui.go:178
Method
Is
Is returns whether this block is a member of the passed Set
block.go:103
Function
IsActive
(name string)
resource/resource.go:124
Method
IsTranslucent
()
block.go:210
Method
IsValid
IsValid returns whether this VertexArray is still valid. A VertexArray will become invalid after Delete is called.
render/gl/array.go:62
Method
JoinGame
(j *protocol.JoinGame)
handler.go:72
Function
JoinServer
JoinServer tries to mark the server has joined on mojang's session servers using the passed profile and bytes (as the server hash). The hash is normal
protocol/mojang/auth.go:48
Method
Layer
()
ui/ui.go:294
Method
Len
()
playerlist.go:223
Method
Len
()
console/conf.go:79
Function
LengthSquared
(v mgl32.Vec3)
type/vmath/vector.go:19
Method
Less
(a, b int)
chunk.go:740
Method
Less
(a, b int)
playerlist.go:224
Method
Less
(a, b int)
console/conf.go:81
Method
LightEmitted
()
blockimpl.go:1581
Method
LightEmitted
()
blockliquid.go:50
Method
LightEmitted
()
block.go:190
Method
LightReduction
()
blockimpl.go:1189
Method
LightReduction
()
blockimpl.go:1275
Method
LightReduction
()
blockliquid.go:43
Method
LightReduction
()
block.go:183
Function
LoadSkinBuffer
()
render/skin.go:45
Function
LoadTextures
LoadTextures (re)loads all the block textures from the resource pack(s) TODO(Think) better error handling (if possible to recover?)
render/texture.go:209
Function
LoadZip
(name string)
resource/resource.go:226
Function
Login
Login tries to login using the passed username (or email) and password and returns the complete profile. error is non-nil if the login fails.
protocol/mojang/login.go:51
Method
Login
()
uilogin.go:116
Method
Lore
()
item.go:107
Method
Lore
()
item.go:111
Function
Main
(username, uuid, accessToken string)
steven.go:71
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