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Functions1,880 in github.com/Thinkofname/steven-go

FunctionDisable
Disable disables the passed flag.
render/gl/gl.go:156
MethodDisconnect
(d *protocol.Disconnect)
handler.go:104
MethodDisplayName
()
item.go:106
MethodDoc
Doc sets the documentation for this cvar
console/cvar.go:129
MethodDoc
Doc sets the documentation for this cvar
console/cvar.go:201
MethodDoc
Doc sets the documentation for this cvar
console/cvar.go:275
FunctionDraw
Draw draws a single frame
render/render.go:112
FunctionDraw
Draw draws all drawables in the draw list to the screen.
ui/ui.go:93
MethodDraw
(s *scene.Type, inv *Inventory)
inventory.go:185
MethodDraw
(delta float64)
chat.go:66
MethodDraw
Draw draws this to the target region.
ui/textbox.go:126
MethodDraw
Draw draws this to the target region.
ui/model.go:73
MethodDraw
Draw draws this to the target region.
ui/formatted.go:105
MethodDraw
Draw draws this to the target region.
ui/image.go:141
MethodDraw
Draw draws this to the target region.
ui/text.go:137
MethodDraw
Draw draws this to the target region.
ui/button.go:121
MethodDraw
Draw draws this to the target region.
ui/container.go:73
FunctionDrawArrays
DrawArrays draws the passed number of triangles starting at the passed offset using data from the currently bound buffer(s). The DrawType specifies ho
render/gl/gl.go:175
FunctionDrawBox
(x1, y1, z1, x2, y2, z2 float64, r, g, b, a byte)
render/line.go:69
FunctionDrawBuffers
(bufs []Attachment)
render/gl/framebuffer.go:70
FunctionDrawElements
(ty DrawType, count int, dty Type, offset int)
render/gl/gl.go:179
MethodElementSize
ElementSize returns the size of a single vertex in the buffer
render/builder/builder.go:120
FunctionEnable
Enable enables the passed flag.
render/gl/gl.go:151
MethodEntityEquipment
(p *protocol.EntityEquipment)
handler.go:439
MethodEntityID
()
entityparts.go:32
MethodEntityLook
(l *protocol.EntityLook)
handler.go:380
MethodEntityMove
(m *protocol.EntityMove)
handler.go:361
MethodEntityMoveLook
(m *protocol.EntityLookAndMove)
handler.go:370
MethodEntityTeleport
(t *protocol.EntityTeleport)
handler.go:332
MethodEquals
(a, b interface{})
console/types.go:90
MethodEquals
(a, b interface{})
console/types.go:131
MethodEquals
(a, b interface{})
console/types.go:145
MethodError
()
protocol/mojang/auth.go:41
FunctionExecConf
ExecConf executes/loads the passed config file
console/conf.go:28
MethodFloatMutli
(a []float32)
render/gl/shader.go:135
FunctionFlush
Flush flushes all commands in the queue and waits for completion.
render/gl/gl.go:198
FunctionForceDraw
()
ui/ui.go:32
MethodForceShade
()
block.go:198
MethodForceShade
()
blocktree.go:142
MethodFree
()
audio/audio.go:48
MethodFree
()
audio/audio.go:188
MethodFree
()
render/model.go:177
MethodFree
Free removes the buffer and frees related resources.
render/chunk.go:254
FunctionFreeColumn
FreeColumn deallocates the column's buffers.
render/chunk.go:88
FunctionFreeIcon
So I reuse the skins for icons hacky but it works
render/skin.go:170
FunctionFromString
FromString returns the direction that matches the passed string if possible otherwise it will return Invalid.
type/direction/direction.go:49
FunctionFrontFace
FrontFace sets the direction of vertices used to specify the front face (e.g. for culling).
render/gl/gl.go:167
MethodG
()
ui/image.go:118
FunctionGet
Get returns a list of parts for the given key. It will be either a string (just text to be printed) or an int (substitution index).
resource/locale/locale.go:82
FunctionGet
Get returns the named shader optionally adding the passed defines. The output from this will be processed finding and expanding #include statements. T
render/glsl/glsl.go:44
MethodGet
()
position.go:34
MethodGet
Get returns the value at the index.
type/nibble/nibble.go:27
FunctionHandleChar
HandleChar passes the input to the focused drawable
ui/input.go:39
FunctionHandleKey
HandleKey passes the input to the focused drawable
ui/input.go:28
MethodHardness
()
block.go:135
MethodHeight
()
ui/textbox.go:83
MethodHeight
()
ui/image.go:76
MethodHeight
()
ui/button.go:84
MethodHeight
()
ui/container.go:58
MethodHide
Hide hides all the drawables in the scene
ui/scene/scene.go:47
MethodHighestBlockAt
(x, z int)
chunk.go:101
FunctionHistory
History returns up to the requested number of lines from the log buffer. As a special case -1 will return the whole buffer.
console/console.go:86
FunctionHover
Hover calls Hover on all interactables at the passed location.
ui/ui.go:131
MethodHover
(r Region, x, y float64, over bool)
ui/textbox.go:156
MethodHover
(r Region, x, y float64, over bool)
ui/button.go:104
MethodHover
(r Region, x, y float64, over bool)
ui/container.go:91
FunctionIcon
(id string)
render/skin.go:174
MethodIncCounter
()
entitysys/system_test.go:35
FunctionInit
TODO(Think) Ideally this package has a way to start the download instead of being an init thing. Also should have a way to get progress information.
resource/resource.go:151
FunctionInit
Init inits the gl library. This should be called once a context is ready.
render/gl/gl.go:122
MethodIntV
IntV sets the value of the uniform to the passed integer array.
render/gl/shader.go:111
FunctionIntersects
Intersects returns whether the point x,y intersects with the drawable
ui/ui.go:178
MethodIs
Is returns whether this block is a member of the passed Set
block.go:103
FunctionIsActive
(name string)
resource/resource.go:124
MethodIsTranslucent
()
block.go:210
MethodIsValid
IsValid returns whether this VertexArray is still valid. A VertexArray will become invalid after Delete is called.
render/gl/array.go:62
MethodJoinGame
(j *protocol.JoinGame)
handler.go:72
FunctionJoinServer
JoinServer tries to mark the server has joined on mojang's session servers using the passed profile and bytes (as the server hash). The hash is normal
protocol/mojang/auth.go:48
MethodLayer
()
ui/ui.go:294
MethodLen
()
playerlist.go:223
MethodLen
()
console/conf.go:79
FunctionLengthSquared
(v mgl32.Vec3)
type/vmath/vector.go:19
MethodLess
(a, b int)
chunk.go:740
MethodLess
(a, b int)
playerlist.go:224
MethodLess
(a, b int)
console/conf.go:81
MethodLightEmitted
()
blockimpl.go:1581
MethodLightEmitted
()
blockliquid.go:50
MethodLightEmitted
()
block.go:190
MethodLightReduction
()
blockimpl.go:1189
MethodLightReduction
()
blockimpl.go:1275
MethodLightReduction
()
blockliquid.go:43
MethodLightReduction
()
block.go:183
FunctionLoadSkinBuffer
()
render/skin.go:45
FunctionLoadTextures
LoadTextures (re)loads all the block textures from the resource pack(s) TODO(Think) better error handling (if possible to recover?)
render/texture.go:209
FunctionLoadZip
(name string)
resource/resource.go:226
FunctionLogin
Login tries to login using the passed username (or email) and password and returns the complete profile. error is non-nil if the login fails.
protocol/mojang/login.go:51
MethodLogin
()
uilogin.go:116
MethodLore
()
item.go:107
MethodLore
()
item.go:111
FunctionMain
(username, uuid, accessToken string)
steven.go:71
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