| 389 | // == StructuredBuffer ============================================================================ |
| 390 | |
| 391 | StructuredBuffer::StructuredBuffer() : Size(0), Stride(0), NumElements(0) |
| 392 | { |
| 393 | } |
| 394 | |
| 395 | void StructuredBuffer::Initialize(ID3D11Device* device, uint32 stride, uint32 numElements, bool32 useAsUAV, |
| 396 | bool32 appendConsume, bool32 hiddenCounter, const void* initData) |
nothing calls this directly
no outgoing calls
no test coverage detected