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hub / github.com/TheRealMJP/Shadows / RenderTarget2D

Method RenderTarget2D

Shadows/SampleFramework11/GraphicsTypes.cpp:23–34  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

21// == RenderTarget2D ==============================================================================
22
23RenderTarget2D::RenderTarget2D() : Width(0),
24 Height(0),
25 Format(DXGI_FORMAT_UNKNOWN),
26 NumMipLevels(0),
27 MultiSamples(0),
28 MSQuality(0),
29 AutoGenMipMaps(false),
30 UAView(nullptr),
31 ArraySize(1)
32{
33
34}
35
36void RenderTarget2D::Initialize(ID3D11Device* device,
37 uint32 width,

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected