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hub / github.com/TheRealMJP/Shadows / CheckForSuitableOutput

Method CheckForSuitableOutput

Shadows/SampleFramework11/DeviceManager.cpp:155–176  ·  view source on GitHub ↗

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153}
154
155void DeviceManager::CheckForSuitableOutput()
156{
157 HRESULT hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory));
158 if(FAILED(hr))
159 throw Exception(L"Unable to create a DXGI 1.1 device.\n "
160 L"Make sure that your OS and driver support DirectX 11");
161
162 // Look for an adapter that supports D3D11
163 IDXGIAdapter1Ptr curAdapter;
164 uint32 adapterIdx = 0;
165 LARGE_INTEGER umdVersion;
166 while(!adapter && SUCCEEDED(factory->EnumAdapters1(0, &adapter)))
167 if(SUCCEEDED(adapter->CheckInterfaceSupport(__uuidof(ID3D11Device), &umdVersion)))
168 adapter = curAdapter;
169
170 if(!adapter)
171 throw Exception(L"Unable to locate a DXGI 1.1 adapter that supports a D3D11 device.\n"
172 L"Make sure that your OS and driver support DirectX 11");
173
174 // We'll just use the first output
175 DXCall(adapter->EnumOutputs(0, &output));
176}
177
178void DeviceManager::PrepareFullScreenSettings()
179{

Callers

nothing calls this directly

Calls 2

ExceptionClass · 0.85
DXCallFunction · 0.85

Tested by

no test coverage detected