| 126 | } |
| 127 | |
| 128 | void SetCSSamplers(ID3D11DeviceContext* context, ID3D11SamplerState* sampler0, ID3D11SamplerState* sampler1, |
| 129 | ID3D11SamplerState* sampler2, ID3D11SamplerState* sampler3) |
| 130 | { |
| 131 | ID3D11SamplerState* samplers[4] = { sampler0, sampler1, sampler2, sampler3 }; |
| 132 | context->CSSetSamplers(0, 4, samplers); |
| 133 | } |
| 134 | |
| 135 | void SetCSShader(ID3D11DeviceContext* context, ID3D11ComputeShader* shader) |
| 136 | { |
nothing calls this directly
no outgoing calls
no test coverage detected