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hub / github.com/TheRealMJP/Shadows / CompileHSFromFile

Function CompileHSFromFile

Shadows/SampleFramework11/ShaderCompilation.cpp:369–381  ·  view source on GitHub ↗

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367}
368
369HullShaderPtr CompileHSFromFile(ID3D11Device* device,
370 const wchar* path,
371 const char* functionName,
372 const char* profile,
373 const CompileOptions& compileOptions,
374 bool forceOptimization)
375{
376 CompiledHullShader* compiledShader = new CompiledHullShader(path, functionName, profile, compileOptions, forceOptimization);
377 CompileShader<ID3D11HullShader>(device, compiledShader);
378 CompiledShaders.push_back(compiledShader);
379
380 return compiledShader;
381}
382
383DomainShaderPtr CompileDSFromFile(ID3D11Device* device,
384 const wchar* path,

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

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