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Method Map

SampleFramework11/v1.02/Graphics/GraphicsTypes.cpp:565–571  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

563}
564
565void* StagingBuffer::Map(ID3D11DeviceContext* context)
566{
567 D3D11_MAPPED_SUBRESOURCE mapped;
568 DXCall(context->Map(Buffer, 0, D3D11_MAP_READ, 0, &mapped));
569
570 return mapped.pData;
571}
572
573void StagingBuffer::Unmap(ID3D11DeviceContext* context)
574{

Callers 8

PostProcessMethod · 0.45
GetTextureDataFunction · 0.45
DebugPrintMethod · 0.45
ApplyChangesMethod · 0.45
SetPerBatchDataMethod · 0.45
RenderMethod · 0.45
RenderBatchMethod · 0.45
WriteToFileMethod · 0.45

Calls 1

DXCallFunction · 0.85

Tested by

no test coverage detected