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hub / github.com/TheRealMJP/BakingLab / ProgressiveResult

Method ProgressiveResult

BakingLab/MeshBaker.cpp:404–414  ·  view source on GitHub ↗

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402 }
403
404 void ProgressiveResult(Float4 bakeOutput[BasisCount], uint64 passIdx)
405 {
406 const float lerpFactor = passIdx / (passIdx + 1.0f);
407 for(uint64 i = 0; i < BasisCount; ++i)
408 {
409 Float3 newSample = ProjectedResult[i].Amplitude * HemisphereMonteCarloFactor(1);
410 Float3 currValue = bakeOutput[i].To3D();
411 currValue = Lerp<Float3>(newSample, currValue, lerpFactor);
412 bakeOutput[i] = Float4(Float3::Clamp(currValue, -FP16Max, FP16Max), 1.0f);
413 }
414 }
415};
416
417typedef SGBaker<5> SG5Baker;

Callers

nothing calls this directly

Calls 4

ClampFunction · 0.85
To3DMethod · 0.80
Float4Class · 0.50

Tested by

no test coverage detected