| 259 | } |
| 260 | |
| 261 | Float3 SampleDirection(Float2 samplePoint) |
| 262 | { |
| 263 | return SampleDirectionHemisphere(samplePoint.x, samplePoint.y); |
| 264 | } |
| 265 | |
| 266 | void AddSample(Float3 sampleDir, uint64 sampleIdx, Float3 sample, bool hitSky) |
| 267 | { |
no test coverage detected