| 466 | // Otherwise, it will completely bake a single texel within a bake group and flood fill |
| 467 | // its unbaked neighbors within the thread group. |
| 468 | template<typename TBaker> static bool BakeDriver(BakeThreadContext& context, TBaker& baker) |
| 469 | { |
| 470 | if(context.CurrNumBatches == 0) |
| 471 | return false; |
| 472 | |
| 473 | const uint64 batchIdx = InterlockedIncrement64(context.CurrBatch) - 1; |
| 474 | if(batchIdx >= context.CurrNumBatches) |
| 475 | return false; |
| 476 | |
| 477 | // Are we baking one sample per texel and progessively integrating, or are we going to |
| 478 | // fully compute the final baked texel value and flood fill the neighbors? |
| 479 | const bool progressiveintegration = AppSettings::SupportsProgressiveIntegration(context.CurrBakeMode, context.CurrSolveMode); |
| 480 | |
| 481 | // Figure out which 8x8 group we're working on |
| 482 | const uint64 numGroupsX = (context.CurrLightMapSize + (BakeGroupSizeX - 1)) / BakeGroupSizeX; |
| 483 | const uint64 numGroupsY = (context.CurrLightMapSize + (BakeGroupSizeY - 1)) / BakeGroupSizeY; |
| 484 | const uint64 numBakeGroups = numGroupsX * numGroupsY; |
| 485 | |
| 486 | const uint64 groupIdx = batchIdx % numBakeGroups; |
| 487 | const uint64 groupIdxX = groupIdx % numGroupsX; |
| 488 | const uint64 groupIdxY = groupIdx / numGroupsX; |
| 489 | |
| 490 | const uint64 sqrtNumSamples = context.CurrNumSamples; |
| 491 | const uint64 numSamplesPerTexel = sqrtNumSamples * sqrtNumSamples; |
| 492 | |
| 493 | Random& random = context.RandomGenerator; |
| 494 | |
| 495 | const bool addAreaLight = AppSettings::EnableAreaLight && AppSettings::BakeDirectAreaLight; |
| 496 | |
| 497 | // Get the set of integration samples to use, which is tiled across threads |
| 498 | const uint64 numThreads = context.Samples->size(); |
| 499 | const IntegrationSamples& integrationSamples = (*context.Samples)[groupIdx % numThreads]; |
| 500 | |
| 501 | PathTracerParams params; |
| 502 | params.EnableDirectAreaLight = false; |
| 503 | params.EnableDirectSun = false; |
| 504 | params.EnableDiffuse = true; |
| 505 | params.EnableSpecular = false; |
| 506 | params.EnableBounceSpecular = false; |
| 507 | params.MaxPathLength = AppSettings::MaxBakePathLength; |
| 508 | params.RussianRouletteDepth = AppSettings::BakeRussianRouletteDepth; |
| 509 | params.RussianRouletteProbability = AppSettings::BakeRussianRouletteProbability; |
| 510 | params.RayLen = FLT_MAX; |
| 511 | params.SceneBVH = context.SceneBVH; |
| 512 | params.SkyCache = &context.SkyCache; |
| 513 | params.EnvMaps = context.EnvMaps; |
| 514 | |
| 515 | if(progressiveintegration) |
| 516 | { |
| 517 | const uint64 sampleIdx = batchIdx / numBakeGroups; |
| 518 | |
| 519 | // Loop over all texels in the 8x8 group, and compute 1 sample for each |
| 520 | for(uint64 groupTexelIdxX = 0; groupTexelIdxX < BakeGroupSizeX; ++groupTexelIdxX) |
| 521 | { |
| 522 | for(uint64 groupTexelIdxY = 0; groupTexelIdxY < BakeGroupSizeY; ++groupTexelIdxY) |
| 523 | { |
| 524 | const uint64 groupTexelIdx = groupTexelIdxY * BakeGroupSizeX + groupTexelIdxX; |
| 525 |
nothing calls this directly
no test coverage detected