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github.com/ThePhysicsGuys/Physics3D
/ functions
Functions
3,317 in github.com/ThePhysicsGuys/Physics3D
⨍
Functions
3,317
◇
Types & classes
708
Method
getModifiers
engine/event/mouseEvent.h:106
Method
getModifiers
engine/event/keyEvent.h:21
Function
getNearestCrossoverOfRays
Get where the two lines are closest to eachother P := P0+s*U Q := Q0+t*V With W0 = P0-Q0 */
Physics3D/math/utils.h:89
Method
getNewX
engine/event/mouseEvent.h:143
Method
getNewY
engine/event/mouseEvent.h:147
Function
getOffset
Physics3D/geometry/triangleMeshCommon.h:27
Method
getOldX
engine/event/mouseEvent.h:135
Method
getOldY
engine/event/mouseEvent.h:139
Method
getOptional
util/cmdParser.h:46
Method
getOr
engine/ecs/registry.h:679
Method
getOrAdd
engine/ecs/registry.h:656
Method
getPartCount
Physics3D/world.h:99
Method
getPath
engine/event/windowEvent.h:50
Method
getPosition
Physics3D/rigidBody.h:182
Method
getPosition
Physics3D/physical.h:115
Method
getPosition
Physics3D/math/transform.h:75
Method
getPotentialEnergyForObject
Physics3D/externalforces/directionalGravity.cpp:14
Method
getPtr
Physics3D/datastructures/compactPtrDataPair.h:100
Method
getPtr
application/eventHandler.cpp:10
Method
getPtrToFree
Physics3D/physical.h:493
Method
getPtrToFree
Physics3D/datastructures/unmanagedArray.h:43
Method
getPtrToFree
Physics3D/datastructures/monotonicTree.h:38
Method
getRelativeCFrame
Physics3D/hardconstraints/constraintTemplates.h:20
Method
getRelativeCFrame
Physics3D/hardconstraints/constraintTemplates.h:46
Method
getRelativeCFrame
Physics3D/hardconstraints/fixedConstraint.cpp:6
Method
getRelativeCFrameToMain
Physics3D/physical.cpp:770
Method
getRelativeMotion
Physics3D/hardconstraints/hardPhysicalConnection.cpp:14
Method
getRelativeMotion
Physics3D/hardconstraints/constraintTemplates.h:23
Method
getRelativeMotion
Physics3D/hardconstraints/constraintTemplates.h:49
Function
getResourceAsString
util/resource/resourceLoader.cpp:41
Method
getResourceMap
util/resource/resourceManager.h:205
Method
getResources
util/resource/resourceManager.h:195
Method
getResourcesOfClass
util/resource/resourceManager.h:173
Method
getResourcesOfType
util/resource/resourceManager.h:184
Method
getRightOfViewPort
Physics3D/boundstree/filters/visibilityFilter.h:74
Method
getRightOffsetAtZ1
application/view/camera.cpp:281
Method
getRow
Physics3D/math/linalg/mat.h:421
Method
getRow
Physics3D/math/linalg/largeMatrix.h:160
Method
getRow
Physics3D/math/linalg/largeMatrix.h:286
Method
getRow
Physics3D/math/linalg/largeMatrix.h:398
Method
getRow
Physics3D/math/linalg/largeMatrix.h:511
Method
getScalableInertia
The total inertial matrix is given by the integral over the volume of the shape of the following matrix: [[ [y^2+z^2, xy, xz], [xy, x^2+z^
Physics3D/geometry/polyhedron.cpp:107
Method
getScale
application/ecs/components.h:344
Method
getScaledMaxRadius
Physics3D/geometry/triangleMesh.cpp:425
Method
getScaledMaxRadius
Physics3D/geometry/builtinShapeClasses.cpp:108
Method
getScaledMaxRadiusSq
Physics3D/geometry/builtinShapeClasses.cpp:61
Method
getShape
engine/resource/meshResource.h:31
Method
getSizeData
Physics3D/boundstree/boundsTree.h:54
Method
getStageName
graphics/shader/shader.cpp:84
Function
getState
graphics/renderer.cpp:91
Function
getSubMatrix
Physics3D/math/linalg/mat.h:1393
Method
getSubMatrix
Physics3D/math/linalg/mat.h:124
Method
getSubVector
Physics3D/math/linalg/vec.h:47
Method
getSubVector
Physics3D/math/linalg/vec.h:86
Method
getSubVector
Physics3D/math/linalg/vec.h:127
Method
getSubVector
Physics3D/math/linalg/vec.h:166
Method
getSubVector
Physics3D/math/linalg/vec.h:204
Method
getSubVector
Physics3D/math/linalg/largeMatrix.h:39
Method
getTarget
graphics/texture.cpp:247
Function
getTheoreticalNumberOfIntersections
graphics/debug/visualDebug.cpp:106
Method
getTimestamps
Get all timestamps */
util/valueCycle.h:63
Method
getToolStatus
engine/tool/stateTool.h:21
Method
getTopOfViewPort
Physics3D/boundstree/filters/visibilityFilter.h:71
Method
getTopOffsetAtZ1
application/view/camera.cpp:285
Method
getTotal
graphics/debug/profilerUI.cpp:95
Method
getTotalBounds
naive implementation, to be optimized
Physics3D/boundstree/boundsTree.cpp:8
Method
getTotalBoundsWithout
naive implementation, to be optimized
Physics3D/boundstree/boundsTree.cpp:17
Method
getTotalEnergy
Physics3D/worldPhysics.cpp:431
Method
getTotalKineticEnergy
Physics3D/worldPhysics.cpp:410
Method
getTotalPotentialEnergy
Physics3D/worldPhysics.cpp:417
Method
getTransform
Physics3D/math/globalTransform.h:24
Function
getTransformedInertia
Physics3D/inertia.cpp:26
Method
getTranslationalMotionOfPoint
Physics3D/motion.h:77
Method
getTranslationalMotionOfPoint
Physics3D/motion.h:128
Method
getUniform
graphics/legacy/shader.cpp:17
Method
getUniform
graphics/shader/shader.cpp:259
Method
getValue
Physics3D/hardconstraints/motorConstraint.cpp:16
Method
getValue
Physics3D/hardconstraints/controller/constController.h:11
Method
getValue
Physics3D/hardconstraints/controller/sineWaveController.cpp:21
Method
getVelocity
Physics3D/motion.h:17
Method
getVelocityKineticEnergy
Physics3D/physical.cpp:760
Method
getVelocityOfPoint
Physics3D/motion.h:70
Method
getVolume
Physics3D/geometry/polyhedron.cpp:59
Method
getWidth
engine/event/windowEvent.h:25
Method
getWidth
engine/event/windowEvent.h:65
Method
getWidth
Physics3D/part.cpp:205
Method
getWidth
Physics3D/math/boundingBox.h:29
Method
getX
Returns the x position at the time of the event
engine/event/mouseEvent.h:21
Method
getXOffset
engine/event/mouseEvent.h:68
Method
getY
Returns the y position at the time of the event
engine/event/mouseEvent.h:26
Method
globalToLocal
Physics3D/geometry/triangleMesh.cpp:321
Method
globalToLocal
Physics3D/math/globalTransform.h:26
Method
globalToLocal
Physics3D/math/transform.h:35
Method
globalToRelative
Physics3D/math/globalCFrame.h:39
Function
golden_ratio
Physics3D/math/constants.h:47
Method
groupContains
Physics3D/boundstree/boundsTree.h:954
Method
groupSize
Physics3D/boundstree/boundsTree.h:977
Function
half_pi
Physics3D/math/constants.h:32
Function
hardConstraintDispatch
application/view/ecsFrame.cpp:539
Method
has
graphics/ecs/components.h:118
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