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Functions3,317 in github.com/ThePhysicsGuys/Physics3D

MethodUnlockOnDestroy
assumes it is given a locked mutex Unlocks when destroyed*/
Physics3D/threading/sharedLockGuard.h:47
MethodUnlockSharedOnDestroy
assumes it is given a shared_locked mutex Unlocks when destroyed*/
Physics3D/threading/sharedLockGuard.h:56
MethodUnmanagedArray
ignore endPtr, endPtr is only valid if ptr is not nullptr
Physics3D/datastructures/unmanagedArray.h:16
MethodUnmanagedHorizontalFixedMatrix
Physics3D/math/linalg/largeMatrix.h:494
MethodUnmanagedLargeMatrix
Physics3D/math/linalg/largeMatrix.h:121
MethodUnmanagedLargeSymmetricMatrix
Physics3D/math/linalg/largeMatrix.h:269
MethodUnmanagedLargeVector
Physics3D/math/linalg/largeMatrix.h:14
MethodUnmanagedVerticalFixedMatrix
Physics3D/math/linalg/largeMatrix.h:381
MethodValueCycle
util/valueCycle.h:24
MethodVector
Physics3D/math/linalg/vec.h:12
MethodVector
Physics3D/math/linalg/vec.h:63
MethodVector
Physics3D/math/linalg/vec.h:104
MethodVector
Physics3D/math/linalg/vec.h:143
MethodVector
Physics3D/math/linalg/vec.h:181
MethodVectorMesh
graphics/mesh/vectorMesh.h:17
MethodVectorMesh
graphics/mesh/vectorMesh.cpp:12
MethodVectorShader
application/shader/shaders.h:75
MethodVertex
engine/io/import.cpp:121
MethodVertexArray
graphics/buffers/vertexArray.h:18
MethodVertexArray
graphics/buffers/vertexArray.cpp:12
MethodVertexBuffer
graphics/buffers/vertexBuffer.h:23
MethodVertexBuffer
graphics/buffers/vertexBuffer.cpp:9
MethodVerticalFixedMatrix
Physics3D/math/linalg/largeMatrix.h:468
MethodVisibilityFilter
Physics3D/boundstree/filters/visibilityFilter.cpp:9
MethodVisibilityFilter
Physics3D/boundstree/filters/visibilityFilter.h:20
MethodWedgeClass
Physics3D/geometry/builtinShapeClasses.cpp:245
MethodWindowCloseEvent
engine/event/windowEvent.h:38
MethodWindowDropEvent
engine/event/windowEvent.h:48
MethodWindowEvent
engine/event/windowEvent.h:12
MethodWindowResizeEvent
engine/event/windowEvent.h:23
MethodWord
graphics/legacy/text.cpp:7
MethodWorld
Physics3D/world.h:129
MethodWorldBenchmark
benchmarks/worldBenchmark.cpp:22
MethodWorldLayer
Physics3D/layer.h:22
MethodWorldLayer
Physics3D/layer.cpp:11
MethodWorldPrototype
Physics3D/world.cpp:67
MethodWorldPrototype
Physics3D/world.h:74
MethodZEROS
Physics3D/math/linalg/quat.h:41
MethodZEROS
Physics3D/math/linalg/mat.h:238
MethodZEROS
Physics3D/math/linalg/mat.h:379
MethodZEROS
Physics3D/math/linalg/mat.h:495
Function_ecs_property_frame_start
application/view/propertiesFrame.cpp:30
Function_ecs_property_frame_start2
application/view/propertiesFrame.cpp:51
Methodadd
engine/ecs/registry.h:552
Methodadd
Physics3D/constraints/constraintGroup.cpp:35
Methodadd
Physics3D/datastructures/buffers.h:179
Methodadd
Physics3D/datastructures/buffers.h:220
Methodadd
Physics3D/datastructures/buffers.h:303
Methodadd
graphics/debug/threePhaseBuffer.h:27
Methodadd
graphics/gui/orderedVector.h:30
Methodadd
graphics/batch/instanceBatchManager.h:21
Methodadd
graphics/batch/instanceBatch.h:54
Methodadd
util/resource/resourceManager.h:107
MethodaddAllToGroup
Physics3D/boundstree/boundsTree.h:921
FunctionaddDebugField
graphics/debug/visualDebug.cpp:156
MethodaddFreePartColission
Physics3D/colissionBuffer.h:17
MethodaddIntoGroup
Physics3D/layer.cpp:77
MethodaddKeyframe
Add a keyframe at the given time */
util/valueCycle.h:30
MethodaddPart
Physics3D/layer.cpp:50
MethodaddPoint
Physics3D/geometry/convexShapeBuilder.cpp:222
MethodaddPredefined
Physics3D/misc/serialization/sharedObjectSerializer.h:76
MethodaddShaderStage
graphics/legacy/cshader.cpp:73
MethodaddShaderStage
graphics/legacy/gshader.cpp:119
MethodaddTerrainColission
Physics3D/colissionBuffer.h:20
MethodaddTexture
graphics/batch/instanceBatch.h:114
MethodaddToGroup
Physics3D/boundstree/boundsTree.h:917
MethodaddUniform
graphics/legacy/shader.cpp:25
MethodaddUniform
graphics/shader/shader.cpp:281
MethodaddUniforms
graphics/legacy/shader.cpp:390
FunctionangleBetween
Physics3D/math/linalg/vec.h:654
Methodapply
Physics3D/constraints/constraintGroup.cpp:42
Methodapply
Physics3D/externalforces/directionalGravity.cpp:9
Methodapply
application/input/playerController.cpp:20
MethodapplyAngularDrag
Physics3D/physical.cpp:729
MethodapplyDragAtCenterOfMass
Physics3D/physical.cpp:716
MethodapplyDragToPhysical
Physics3D/physical.cpp:739
MethodapplyForceAtCenterOfMass
Physics3D/physical.cpp:671
MethodapplyMoment
Physics3D/physical.cpp:688
FunctionarcTo
graphics/path/path.cpp:537
MethodasMat4
Converts this CFrame to a 4x4 matrix, where for any Vec3 p: cframe.asMat4() * Vec4(p, 1.0) == cframe.localToGlobal(p) Note: loss of precision for
Physics3D/math/globalCFrame.h:113
MethodasMat4WithPostScale
Converts this CFrame to a 4x4 matrix with given scaling factor, where for any Vec3 p: cframe.asMat4WithPostScale(scale) * Vec4(p, 1.0) == scale * cf
Physics3D/math/cframe.h:143
MethodasMat4WithPostScale
Converts this CFrame to a 4x4 matrix with given scaling factor, where for any Vec3 p: cframe.asMat4WithPostScale(scale) * Vec4(p, 1.0) == scale * cf
Physics3D/math/globalCFrame.h:135
MethodasMat4WithPreScale
Converts this CFrame to a 4x4 matrix with given scaling factor, where for any Vec3 p: cframe.asMat4WithPreScale(scale) * Vec4(p, 1.0) == cframe.loca
Physics3D/math/globalCFrame.h:124
MethodasPolyhedron
Physics3D/geometry/builtinShapeClasses.cpp:69
Methodassertion_error
Physics3D/misc/catchable_assert.h:11
Methodattach
Physics3D/rigidBody.cpp:16
Methodattach
Physics3D/datastructures/smartPointers.h:127
Methodattach
graphics/buffers/frameBuffer.cpp:70
FunctionattachAxes
application/worldBuilder.cpp:231
MethodattachPhysical
Physics3D/physical.cpp:228
MethodattachSelection
application/picker/tools/attachmentTool.cpp:25
Methodbarrier
graphics/legacy/cshader.cpp:101
Methodbarrier
graphics/shader/shader.cpp:390
Methodbasic_view
engine/ecs/registry.h:285
Functionbclear
Physics3D/math/mathUtil.h:56
Methodbegin
engine/ecs/registry.h:292
Methodbegin
Physics3D/boundstree/boundsTree.h:804
Methodbegin
Physics3D/boundstree/boundsTree.h:1041
Methodbegin
Physics3D/datastructures/unmanagedArray.h:32
Methodbegin
Physics3D/datastructures/uniqueArrayPtr.h:55
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