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Functions
3,317 in github.com/ThePhysicsGuys/Physics3D
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Functions
3,317
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Types & classes
708
Method
UnlockOnDestroy
assumes it is given a locked mutex Unlocks when destroyed*/
Physics3D/threading/sharedLockGuard.h:47
Method
UnlockSharedOnDestroy
assumes it is given a shared_locked mutex Unlocks when destroyed*/
Physics3D/threading/sharedLockGuard.h:56
Method
UnmanagedArray
ignore endPtr, endPtr is only valid if ptr is not nullptr
Physics3D/datastructures/unmanagedArray.h:16
Method
UnmanagedHorizontalFixedMatrix
Physics3D/math/linalg/largeMatrix.h:494
Method
UnmanagedLargeMatrix
Physics3D/math/linalg/largeMatrix.h:121
Method
UnmanagedLargeSymmetricMatrix
Physics3D/math/linalg/largeMatrix.h:269
Method
UnmanagedLargeVector
Physics3D/math/linalg/largeMatrix.h:14
Method
UnmanagedVerticalFixedMatrix
Physics3D/math/linalg/largeMatrix.h:381
Method
ValueCycle
util/valueCycle.h:24
Method
Vector
Physics3D/math/linalg/vec.h:12
Method
Vector
Physics3D/math/linalg/vec.h:63
Method
Vector
Physics3D/math/linalg/vec.h:104
Method
Vector
Physics3D/math/linalg/vec.h:143
Method
Vector
Physics3D/math/linalg/vec.h:181
Method
VectorMesh
graphics/mesh/vectorMesh.h:17
Method
VectorMesh
graphics/mesh/vectorMesh.cpp:12
Method
VectorShader
application/shader/shaders.h:75
Method
Vertex
engine/io/import.cpp:121
Method
VertexArray
graphics/buffers/vertexArray.h:18
Method
VertexArray
graphics/buffers/vertexArray.cpp:12
Method
VertexBuffer
graphics/buffers/vertexBuffer.h:23
Method
VertexBuffer
graphics/buffers/vertexBuffer.cpp:9
Method
VerticalFixedMatrix
Physics3D/math/linalg/largeMatrix.h:468
Method
VisibilityFilter
Physics3D/boundstree/filters/visibilityFilter.cpp:9
Method
VisibilityFilter
Physics3D/boundstree/filters/visibilityFilter.h:20
Method
WedgeClass
Physics3D/geometry/builtinShapeClasses.cpp:245
Method
WindowCloseEvent
engine/event/windowEvent.h:38
Method
WindowDropEvent
engine/event/windowEvent.h:48
Method
WindowEvent
engine/event/windowEvent.h:12
Method
WindowResizeEvent
engine/event/windowEvent.h:23
Method
Word
graphics/legacy/text.cpp:7
Method
World
Physics3D/world.h:129
Method
WorldBenchmark
benchmarks/worldBenchmark.cpp:22
Method
WorldLayer
Physics3D/layer.h:22
Method
WorldLayer
Physics3D/layer.cpp:11
Method
WorldPrototype
Physics3D/world.cpp:67
Method
WorldPrototype
Physics3D/world.h:74
Method
ZEROS
Physics3D/math/linalg/quat.h:41
Method
ZEROS
Physics3D/math/linalg/mat.h:238
Method
ZEROS
Physics3D/math/linalg/mat.h:379
Method
ZEROS
Physics3D/math/linalg/mat.h:495
Function
_ecs_property_frame_start
application/view/propertiesFrame.cpp:30
Function
_ecs_property_frame_start2
application/view/propertiesFrame.cpp:51
Method
add
engine/ecs/registry.h:552
Method
add
Physics3D/constraints/constraintGroup.cpp:35
Method
add
Physics3D/datastructures/buffers.h:179
Method
add
Physics3D/datastructures/buffers.h:220
Method
add
Physics3D/datastructures/buffers.h:303
Method
add
graphics/debug/threePhaseBuffer.h:27
Method
add
graphics/gui/orderedVector.h:30
Method
add
graphics/batch/instanceBatchManager.h:21
Method
add
graphics/batch/instanceBatch.h:54
Method
add
util/resource/resourceManager.h:107
Method
addAllToGroup
Physics3D/boundstree/boundsTree.h:921
Function
addDebugField
graphics/debug/visualDebug.cpp:156
Method
addFreePartColission
Physics3D/colissionBuffer.h:17
Method
addIntoGroup
Physics3D/layer.cpp:77
Method
addKeyframe
Add a keyframe at the given time */
util/valueCycle.h:30
Method
addPart
Physics3D/layer.cpp:50
Method
addPoint
Physics3D/geometry/convexShapeBuilder.cpp:222
Method
addPredefined
Physics3D/misc/serialization/sharedObjectSerializer.h:76
Method
addShaderStage
graphics/legacy/cshader.cpp:73
Method
addShaderStage
graphics/legacy/gshader.cpp:119
Method
addTerrainColission
Physics3D/colissionBuffer.h:20
Method
addTexture
graphics/batch/instanceBatch.h:114
Method
addToGroup
Physics3D/boundstree/boundsTree.h:917
Method
addUniform
graphics/legacy/shader.cpp:25
Method
addUniform
graphics/shader/shader.cpp:281
Method
addUniforms
graphics/legacy/shader.cpp:390
Function
angleBetween
Physics3D/math/linalg/vec.h:654
Method
apply
Physics3D/constraints/constraintGroup.cpp:42
Method
apply
Physics3D/externalforces/directionalGravity.cpp:9
Method
apply
application/input/playerController.cpp:20
Method
applyAngularDrag
Physics3D/physical.cpp:729
Method
applyDragAtCenterOfMass
Physics3D/physical.cpp:716
Method
applyDragToPhysical
Physics3D/physical.cpp:739
Method
applyForceAtCenterOfMass
Physics3D/physical.cpp:671
Method
applyMoment
Physics3D/physical.cpp:688
Function
arcTo
graphics/path/path.cpp:537
Method
asMat4
Converts this CFrame to a 4x4 matrix, where for any Vec3 p: cframe.asMat4() * Vec4(p, 1.0) == cframe.localToGlobal(p) Note: loss of precision for
Physics3D/math/globalCFrame.h:113
Method
asMat4WithPostScale
Converts this CFrame to a 4x4 matrix with given scaling factor, where for any Vec3 p: cframe.asMat4WithPostScale(scale) * Vec4(p, 1.0) == scale * cf
Physics3D/math/cframe.h:143
Method
asMat4WithPostScale
Converts this CFrame to a 4x4 matrix with given scaling factor, where for any Vec3 p: cframe.asMat4WithPostScale(scale) * Vec4(p, 1.0) == scale * cf
Physics3D/math/globalCFrame.h:135
Method
asMat4WithPreScale
Converts this CFrame to a 4x4 matrix with given scaling factor, where for any Vec3 p: cframe.asMat4WithPreScale(scale) * Vec4(p, 1.0) == cframe.loca
Physics3D/math/globalCFrame.h:124
Method
asPolyhedron
Physics3D/geometry/builtinShapeClasses.cpp:69
Method
assertion_error
Physics3D/misc/catchable_assert.h:11
Method
attach
Physics3D/rigidBody.cpp:16
Method
attach
Physics3D/datastructures/smartPointers.h:127
Method
attach
graphics/buffers/frameBuffer.cpp:70
Function
attachAxes
application/worldBuilder.cpp:231
Method
attachPhysical
Physics3D/physical.cpp:228
Method
attachSelection
application/picker/tools/attachmentTool.cpp:25
Method
barrier
graphics/legacy/cshader.cpp:101
Method
barrier
graphics/shader/shader.cpp:390
Method
basic_view
engine/ecs/registry.h:285
Function
bclear
Physics3D/math/mathUtil.h:56
Method
begin
engine/ecs/registry.h:292
Method
begin
Physics3D/boundstree/boundsTree.h:804
Method
begin
Physics3D/boundstree/boundsTree.h:1041
Method
begin
Physics3D/datastructures/unmanagedArray.h:32
Method
begin
Physics3D/datastructures/uniqueArrayPtr.h:55
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