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hub / github.com/ThePhysicsGuys/Physics3D / applyAngularDrag

Method applyAngularDrag

Physics3D/physical.cpp:729–736  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

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Callers

nothing calls this directly

Calls 4

isVecValidFunction · 0.85
logVectorFunction · 0.50
relativeToLocalMethod · 0.45
localToRelativeMethod · 0.45

Tested by

no test coverage detected