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Functions3,317 in github.com/ThePhysicsGuys/Physics3D

↓ 18 callersMethodwidth
Physics3D/math/linalg/mat.h:95
↓ 17 callersFunctionDragVec3
graphics/gui/imgui/imguiExtension.h:155
↓ 17 callersMethodaddBuffer
graphics/buffers/vertexArray.cpp:47
↓ 17 callersFunctiondet
Physics3D/math/linalg/mat.h:590
↓ 17 callersMethodforEachPart
Physics3D/worldIteration.h:9
↓ 17 callersMethodgetMotionOfPoint
Physics3D/motion.h:132
↓ 17 callersFunctionlogError
Physics3D/misc/debug.cpp:39
↓ 17 callersFunctionmax
Physics3D/math/position.h:70
↓ 17 callersFunctionmin
Physics3D/math/position.h:74
↓ 17 callersFunctiononEvent
application/application.cpp:327
↓ 17 callersFunctionrectUV
graphics/path/path.cpp:194
↓ 16 callersMethodasPolyhedron
Physics3D/geometry/shape.cpp:69
↓ 16 callersFunctionestimateMotion
tests/estimateMotion.cpp:37
↓ 16 callersFunctiongenerateVec3
tests/generators.h:111
↓ 16 callersMethodinsert
graphics/gui/orderedVector.h:26
↓ 16 callersFunctionpushLine
Adds the vertices to the batch with the necessary indices, this does not reserve space on the batch
graphics/path/path.cpp:47
↓ 16 callersMethodscaled
Physics3D/geometry/shape.cpp:41
↓ 15 callersFunctionelementWiseMul
Physics3D/math/linalg/vec.h:551
↓ 15 callersMethodend
Physics3D/misc/profiling.h:24
↓ 15 callersFunctionget
graphics/meshRegistry.cpp:343
↓ 15 callersMethodgetRotation
application/ecs/components.h:333
↓ 15 callersFunctionjoinDiagonal
Physics3D/math/linalg/mat.h:705
↓ 15 callersMethodrelativeToLocal
Physics3D/math/cframe.h:37
↓ 14 callersMethodapplyForce
Physics3D/part.cpp:272
↓ 14 callersFunctioncopy
Physics3D/geometry/triangleMesh.cpp:28
↓ 14 callersMethodcount
engine/ecs/registry.h:713
↓ 14 callersFunctioncreateRandomNonzeroVec3
tests/randomValues.h:81
↓ 14 callersFunctioncreateRandomRelativeMotion
tests/randomValues.h:101
↓ 14 callersMethodend
util/cmdParser.h:61
↓ 14 callersFunctiongenerateInt
tests/generators.cpp:14
↓ 14 callersMethodgetTriangle
Physics3D/geometry/triangleMesh.cpp:131
↓ 14 callersMethodheight
Physics3D/math/linalg/mat.h:96
↓ 14 callersFunctionprint
util/log.cpp:152
↓ 14 callersFunctiontext
graphics/path/path.cpp:268
↓ 13 callersFunctionaddRecursive
returns the new size of this node, to be applied to the caller
Physics3D/boundstree/boundsTree.cpp:293
↓ 13 callersMethodapplyImpulse
Physics3D/physical.cpp:699
↓ 13 callersMethodasRotationVector
Physics3D/math/rotation.h:296
↓ 13 callersMethodbegin
engine/ecs/registry.h:311
↓ 13 callersFunctionbindFramebuffer
graphics/renderer.cpp:289
↓ 13 callersFunctiongenerateDouble
tests/generators.cpp:20
↓ 13 callersMethodget
Physics3D/datastructures/smartPointers.h:98
↓ 13 callersMethodgetTotalAngularMomentum
Physics3D/physical.cpp:846
↓ 13 callersMethodpeek
graphics/legacy/shaderLexer.cpp:254
↓ 13 callersFunctionrect
graphics/path/path.cpp:176
↓ 13 callersMethodtoColMajorData
Physics3D/math/linalg/mat.h:288
↓ 12 callersMethodaddPoint
Physics3D/geometry/shapeBuilder.cpp:10
↓ 12 callersFunctioncastPositionToVec3
cast Position to Vec3, not recommended due to potential loss of precision If possible, compute relative positions, eg: pos1-pos2 = vec3 delta
Physics3D/math/position.h:106
↓ 12 callersFunctioncreateRandomNonzeroDouble
tests/randomValues.h:22
↓ 12 callersMethoddeserialize
Physics3D/misc/serialization/dynamicSerialize.h:86
↓ 12 callersFunctionerrMsg
tests/testsMain.h:49
↓ 12 callersMethodget
engine/ecs/registry.h:607
↓ 12 callersMethodget
Physics3D/datastructures/sharedArray.h:90
↓ 12 callersMethodgetButton
engine/event/mouseEvent.h:102
↓ 12 callersMethodgetCol
Physics3D/math/linalg/mat.h:213
↓ 12 callersMethodgetWorld
Physics3D/physical.cpp:756
↓ 12 callersMethodpushIndices
graphics/batch/batch.h:122
↓ 12 callersMethodserialize
Physics3D/misc/serialization/dynamicSerialize.h:76
↓ 12 callersMethodsetTrunkSize
Physics3D/boundstree/boundsTree.h:91
↓ 12 callersMethodsize
Physics3D/misc/profiling.h:59
↓ 12 callersMethodstring
graphics/shader/lexer.cpp:250
↓ 11 callersMethodadd
graphics/legacy/shaderLexer.cpp:276
↓ 11 callersMethodaddToTally
Physics3D/misc/profiling.h:44
↓ 11 callersMethodget
util/properties.cpp:12
↓ 11 callersMethodgetHeight
application/ecs/components.h:382
↓ 11 callersMethodgetShape
application/ecs/components.h:29
↓ 11 callersMethodgetVelocityOfPoint
Physics3D/motion.h:122
↓ 11 callersMethodisGroupHead
Physics3D/boundstree/boundsTree.h:109
↓ 11 callersMethodisMainPhysical
Physics3D/physical.cpp:206
↓ 11 callersMethodisValid
Physics3D/part.cpp:433
↓ 11 callersMethodpushLayer
engine/layer/layerStack.cpp:11
↓ 11 callersMethodresize
graphics/texture.cpp:169
↓ 11 callersMethodsize
Physics3D/math/linalg/largeMatrix.h:28
↓ 11 callersMethodtransform
engine/ecs/registry.h:944
↓ 11 callersFunctionunionOfBounds
Physics3D/math/bounds.h:84
↓ 11 callersMethodupdateColor
application/shader/shaders.cpp:107
↓ 11 callersMethodupdateProjection
application/shader/shaders.cpp:138
↓ 10 callersMethodbegin
graphics/gui/orderedVector.h:10
↓ 10 callersMethodbind
graphics/legacy/shader.cpp:326
↓ 10 callersFunctionbindVertexArray
graphics/renderer.cpp:314
↓ 10 callersFunctionclamp
graphics/gui/guiUtils.cpp:11
↓ 10 callersFunctionclear
graphics/path/path.cpp:602
↓ 10 callersFunctioncomputeCost
Physics3D/boundstree/boundsTree.h:24
↓ 10 callersFunctioncreateCrossProductEquivalent
Physics3D/math/linalg/trigonometry.h:15
↓ 10 callersFunctioncreateRandomCFrame
tests/randomValues.h:87
↓ 10 callersMethodend
engine/layer/layerStack.cpp:74
↓ 10 callersMethodendIndex
graphics/batch/batch.h:137
↓ 10 callersFunctiongenerateBoundsTreeItems
tests/boundsTree2Tests.cpp:60
↓ 10 callersFunctiongetTotalAngularMomentumOfPhysical
tests/physicsTests.cpp:560
↓ 10 callersMethodgetWidth
application/ecs/components.h:363
↓ 10 callersMethodisGroupHeadOrLeaf
Physics3D/boundstree/boundsTree.h:113
↓ 10 callersFunctionmap
graphics/gui/guiUtils.cpp:36
↓ 10 callersFunctiononInit
application/shader/shaders.cpp:33
↓ 10 callersFunctionpolygonMode
graphics/renderer.cpp:208
↓ 10 callersFunctionproduceMotorizedPhysical
tests/physicsTests.cpp:598
↓ 10 callersMethodrefreshPhysicalProperties
Physics3D/physical.cpp:589
↓ 10 callersMethodsetParent
* Sets the parent of the given entity to the given parent, returns true if successful, returns false if the entity does not exist. */
engine/ecs/registry.h:771
↓ 10 callersMethodsetUVBuffer
graphics/extendedTriangleMesh.h:36
↓ 10 callersMethodsize
graphics/shader/lexer.h:13
↓ 10 callersFunctionskewSymmetricSquared
Physics3D/math/linalg/trigonometry.h:28
↓ 10 callersFunctiontoggleVectorType
graphics/debug/visualDebug.cpp:90
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