(..._args: any[])
| 621 | } |
| 622 | } |
| 623 | update(..._args: any[]) { |
| 624 | void _args; |
| 625 | if (!Common.renderer || !this.scene || !this.camera) return; |
| 626 | Common.renderer.setRenderTarget(this.props.output || null); |
| 627 | Common.renderer.render(this.scene, this.camera); |
| 628 | Common.renderer.setRenderTarget(null); |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | class Advection extends ShaderPass { |