()
| 1070 | this.simulation.resize(); |
| 1071 | } |
| 1072 | render() { |
| 1073 | if (!Common.renderer) return; |
| 1074 | Common.renderer.setRenderTarget(null); |
| 1075 | // Clear the canvas with transparent black before rendering |
| 1076 | Common.renderer.clear(); |
| 1077 | Common.renderer.render(this.scene, this.camera); |
| 1078 | } |
| 1079 | update() { |
| 1080 | this.simulation.update(); |
| 1081 | this.render(); |