Prepare the data for rendering so you can call GetDrawData() (As with anything within the ImGui:: namspace this doesn't touch your GPU or graphics API at all: it is the role of the ImGui_ImplXXXX_RenderDrawData() function provided by the renderer backend)
| 5237 | // (As with anything within the ImGui:: namspace this doesn't touch your GPU or graphics API at all: |
| 5238 | // it is the role of the ImGui_ImplXXXX_RenderDrawData() function provided by the renderer backend) |
| 5239 | void ImGui::Render() |
| 5240 | { |
| 5241 | ImGuiContext& g = *GImGui; |
| 5242 | IM_ASSERT(g.Initialized); |
| 5243 | |
| 5244 | if (g.FrameCountEnded != g.FrameCount) |
| 5245 | EndFrame(); |
| 5246 | if (g.FrameCountRendered == g.FrameCount) |
| 5247 | return; |
| 5248 | g.FrameCountRendered = g.FrameCount; |
| 5249 | |
| 5250 | g.IO.MetricsRenderWindows = 0; |
| 5251 | CallContextHooks(&g, ImGuiContextHookType_RenderPre); |
| 5252 | |
| 5253 | // Draw modal/window whitening backgrounds |
| 5254 | RenderDimmedBackgrounds(); |
| 5255 | |
| 5256 | // Add background ImDrawList (for each active viewport) |
| 5257 | for (ImGuiViewportP* viewport : g.Viewports) |
| 5258 | { |
| 5259 | InitViewportDrawData(viewport); |
| 5260 | if (viewport->BgFgDrawLists[0] != NULL) |
| 5261 | AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); |
| 5262 | } |
| 5263 | |
| 5264 | // Add ImDrawList to render |
| 5265 | ImGuiWindow* windows_to_render_top_most[2]; |
| 5266 | windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL; |
| 5267 | windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingListWindow : NULL); |
| 5268 | for (ImGuiWindow* window : g.Windows) |
| 5269 | { |
| 5270 | IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" |
| 5271 | if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1]) |
| 5272 | AddRootWindowToDrawData(window); |
| 5273 | } |
| 5274 | for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++) |
| 5275 | if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window |
| 5276 | AddRootWindowToDrawData(windows_to_render_top_most[n]); |
| 5277 | |
| 5278 | // Draw software mouse cursor if requested by io.MouseDrawCursor flag |
| 5279 | if (g.IO.MouseDrawCursor && g.MouseCursor != ImGuiMouseCursor_None) |
| 5280 | RenderMouseCursor(g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48)); |
| 5281 | |
| 5282 | // Setup ImDrawData structures for end-user |
| 5283 | g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0; |
| 5284 | for (ImGuiViewportP* viewport : g.Viewports) |
| 5285 | { |
| 5286 | FlattenDrawDataIntoSingleLayer(&viewport->DrawDataBuilder); |
| 5287 | |
| 5288 | // Add foreground ImDrawList (for each active viewport) |
| 5289 | if (viewport->BgFgDrawLists[1] != NULL) |
| 5290 | AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport)); |
| 5291 | |
| 5292 | // We call _PopUnusedDrawCmd() last thing, as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). |
| 5293 | ImDrawData* draw_data = &viewport->DrawDataP; |
| 5294 | IM_ASSERT(draw_data->CmdLists.Size == draw_data->CmdListsCount); |
| 5295 | for (ImDrawList* draw_list : draw_data->CmdLists) |
| 5296 | draw_list->_PopUnusedDrawCmd(); |
nothing calls this directly
no test coverage detected